Staredit Network > Forums > SC1 Map Showcase > Topic: Cannonball
Cannonball
Jun 30 2008, 4:55 am
By: Roy  

Jun 30 2008, 4:55 am Roy Post #1

An artist's depiction of an Extended Unit Death

I threw this together in about 2 hours, and spent another couple hours testing and fixing it. If you've played dodgeball, you're in good shape.

Basically, there's two teams (three max of each team). Each player has a zergling. When the game starts, you burrow to throw a cannonball at your opponents. The burrow detection trigger automatically unburrows you, but when you throw, you are vulnerable for roughly a second. You can't have two cannonballs going at the same time; you have to wait for your first one to either go out of bounds or hit someone.

There are some things just of StarCraft's nature that gives this game minor problems. For example, if someone is at the very top edge of the area, the burrow detection doesn't work. The remedy I found for this was to add a small location at the top and right side edges to prevent players from getting too close. It's not perfect, but it stops the noobs from saying "wtf, y am i remain burrowz?"

One somewhat unethical thing I added was that after a certain period of time, player 8 will have junk yard dog cannonballs running around the map. This is because the 1v1 fighting takes a VERY long time without any interference.

The game is very straightforward, easy to learn and play, and rather addicting. I would recommend it to anyone who plays dodgeball, bounds, or dodging games.

Feel free to comment on what you like or hate about this map. I'm not going to tamper with it unless I really have to. I don't want to add things such as power-ups.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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