Staredit Network > Forums > Modding Assistance > Topic: Help with Ion Cannon
Help with Ion Cannon
Jun 21 2008, 6:43 pm
By: Lord Jafud  

Jun 21 2008, 6:43 pm Lord Jafud Post #1



Hey, I need some help with the Eternal Duel Ion Cannon. It just shoots one time, if its used again, the game crashes.

Code
# This header is used by images.dat entries:
# 271 ComsatStation (terran\ComSat.grp)
.headerstart
IsId               99
Type               20
Init               ComsatStationInit
Death               ComsatStationDeath
GndAttkInit         ComsatStationGndAttkInit
AirAttkInit         ComsatStationGndAttkInit
Unused1             [NONE]
GndAttkRpt         ComsatStationGndAttkInit
AirAttkRpt         ComsatStationGndAttkInit
CastSpell           ComsatStationCastSpell
GndAttkToIdle       ComsatStationGndAttkInit
AirAttkToIdle       ComsatStationGndAttkInit
Unused2             [NONE]
Walking             [NONE]
WalkingToIdle       [NONE]
SpecialState1       [NONE]
SpecialState2       [NONE]
AlmostBuilt         ComsatStationAlmostBuilt
Built               ComsatStationBuilt
Landing             ComsatStationLanding
LiftOff             ComsatStationGndAttkInit
IsWorking           ComsatStationGndAttkInit
WorkingToIdle       ComsatStationWorkingToIdle
WarpIn             [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ComsatStationInit:
    playfram           0
    imgul               274 0 0     # ComsatStationShad (terran\tcsShad.grp)
    goto               ComsatStationGndAttkInit

ComsatStationGndAttkInit:
    wait               125
    goto               ComsatStationGndAttkInit

ComsatStationDeath:
    playsnd             7     # Misc\ExploLrg.wav
    imgol               334 0 0     # TerranBuildingExplosionlarge (thingy\tBangX.grp)
    wait               3
    liftoffcondjmp     ComsatStationLocal00
    lowsprul           273 0 0     # TerranBuildingRubblesmall (thingy\RubbleS.grp)
    wait               1
    end                

ComsatStationLocal00:
    wait               1
    end                

ComsatStationCastSpell:
    wait               1
    playfram     0
    nobrkcodestart    
    wait               1
    playsnd             76     # Bullet\LASRHIT2.wav
    wait               10
    playsnd             179     # Terran\BATTLE\tBaYam02.wav
    imgol               443 5 -5     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 10 -10     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 18 -18     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 26 -26     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 34 -34     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 42 -42     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 50 -50     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 58 -58     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 66 -66     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 74 -74     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 82 -82     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 90 -90     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 98 -98     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 106 -106     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 114 -114     # ScarabTrail (thingy\HKTrail.grp)
    wait               1
    imgol               443 122 -122     # ScarabTrail (thingy\HKTrail.grp)
    wait               10
    castspell          
    wait               1
    nobrkcodeend      
    wait         1
    goto               ComsatStationWorkingToIdle

ComsatStationBuilt:
    imgol               200 0 0     # StargateGlow (protoss\psgGlow.grp)
    playfram           0
    wait               1
ComsatStationWorkingToIdle:
    playfram           0
    goto               ComsatStationGndAttkInit

ComsatStationAlmostBuilt:
    playfram           1
    goto               ComsatStationGndAttkInit

ComsatStationLanding:
    imgol               272 0 0     # ComsatStationAttachment (terran\ComSatC.grp)
    goto               ComsatStationGndAttkInit


Any suggestions?

Post has been edited 1 time(s), last time on Jun 21 2008, 7:33 pm by Lord Jafud.



None.

Jun 21 2008, 7:08 pm Fisty Post #2



It would help to have the header listing as well.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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