Staredit Network > Forums > Modding Assistance > Topic: A simple question about text color
A simple question about text color
May 22 2008, 4:10 am
By: NirvanaJung  

May 22 2008, 4:10 am NirvanaJung Post #1



i have a question here
Actually, it is not my curiosity , someone of korean modder asked me a few days ago
he wants to know how change the color that displayed text of resource amount and supply amount on the upper end right side

i just thouht that could be in TBL but im not sure clearly so i came here to get any good comments
is there a pointer in TBL or EXE file ?

thanks

Post has been edited 2 time(s), last time on May 22 2008, 4:17 am by NirvanaJung.



None.

May 22 2008, 4:15 am O)FaRTy1billion[MM] Post #2

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Hmm. It wouldn't be in the TBL, it is probably obscured away in some EXE function call. In the .bin file nothing is in those text boxes to specify it, and I doubt adding a byte would change it.
I guess you could edit the in-game font colors, but anywhere the similar color exists would also be changed.



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May 22 2008, 4:19 am NirvanaJung Post #3



he wants to know just there not global colours
any clue about specific text of there to change color ?



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May 22 2008, 4:50 am O)FaRTy1billion[MM] Post #4

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Hmm. I don't think it is anywhere easily accessable...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 23 2008, 5:50 pm Heimdal Post #5



Here's what I would do, if you have a decent disassembler. It might work with a hex editor too. Search in the .exe for a string of bytes that starts with the appropriate color code and then has a %i or %d and ends with null. % is 0x25, i is 0x49 and d is 0x44:

0x02 0x25 0x49 0x00, or
0x02 0x25 0x44 0x00

And replace the first byte with the color code that you expect it to be (resources are shown in green, right?)



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