Staredit Network > Forums > Modding Projects > Topic: Sickel Revival Project
Sickel Revival Project
Sep 8 2007, 6:42 pm
By: pizuscag  

Dec 25 2007, 4:08 am TartarusMkII Post #21



things like a screen shot of all regular units isnt good advertising lol. why dont you search around for people who want to help? cuz this looks like a huge job for one person. and dont ask me. -_-



None.

Jan 10 2008, 1:44 am Darkangel123 Post #22



I'm gonna be honest, you had one bad idea. That's advertising the units that DIDN'T have their graphics changed. At all. Because a chunk of the units in the preview/screenshot pics were not changed in the least. :flamer: Soooo, for that reason, I recommend you keep working on it, because it really doesn't catch my interest right now. There are alot of better mods out there that you really just can't top with this stuff. Best of luck; I think this thing has some potential. It just needs some work.



None.

Jan 10 2008, 5:23 am modmaster50 Post #23



Someone already updated Preview 3.1 to work on 1.15.1 (Ill link it when I can). In fact, he has a backup of all of the tc.brutkreig.de mods. Instead of updating the preview, you guys can work on completing the mod :) .



None.

Apr 7 2008, 3:01 am Hercanic Post #24

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

You know, although the original Sickelcraft predated my own exploits into SC modding, I never actually played it. Probably because it was never available or required a weird SC version before the time of simple downgrader luxury. I still haven't much clue on what it's about or what it changed about the gameplay.




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