
Super Turret Defense — a 1000-round EUD turret defense with carried progression
Download / leaderboard: SCRMaps.com/TD
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WHAT IT IS
A turret classic and familiar defense built on the idea of waves with dynamic HP and armor
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TURRETS
Three kinds, 100 minerals each, up to 80 per player:
Speed Turret 120 dmg / cd 10 / range 288
Splash Turret 123 dmg / cd 24 / range 224, splash
Power Turret 432 dmg / cd 48 / range 384, anti-air only
They are deliberately equal, and the measure is damage × splash × range ÷
cooldown. Range is in that formula because a weapon only fires while the
wave is in reach — leaving it out is exactly how an earlier build ended up
with "the obviously correct turret", which is the opposite of a choice.
The build verifier now re-derives all three from the live tables every
compile and refuses a build where they drift more than 15% apart.
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UPGRADES AND THE SHOP
Six ladders — turret damage/speed/range and unit damage/speed/range — and
they are TEAM-WIDE, paid out of individual wallets at a 30%-per-head
surcharge. Seven wallets against a 2.8× price is 2.5× the buying power,
which is why a full house is the easiest table and solo is the hardest.
That ordering is a design requirement, not an accident, and it is checked.
The shop sells eight units, each priced at the same damage-per-ore as a
turret so the roster is neither a trap nor a cheat:
Marine 200 · Hydralisk 300 · Goliath 350 · Dragoon 350
Corsair 600 · Archon 800 · Infested Kerrigan 1200 · Defiler 1600
Kerrigan and the Defiler have no guns at all — they are pure support, and
they cast Ensnare and Plague. Plague's damage is rewritten every round to
half the round's own creep hit points, so it softens a stack for the
turrets to finish rather than doing their job, and it stays relevant for
all thousand rounds without a constant to re-tune.
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SAVING
Finishing a game prints an AUTH code. You photograph it, submit it at
scrmaps.com/td, and the site hands back a SAVE code you type in next game.
The code restores starting minerals, extra lives, a head start on the
upgrade ladders and a flat turret damage bonus, and the team is given the
highest of everyone's. Levels run to 250.
The auth code is not the save code, and the game says so on the panel —
that split is what keeps the map's own progression honest.





