Staredit Network > Forums > SC1 Map Showcase > Topic: SNYPE BOIZ
SNYPE BOIZ
Jan 26 2020, 11:30 pm
By: Butch  

Jul 27 2020, 12:19 am Butch Post #21

PROFESSIONAL MAP MAKER

Quote from m.0.n.3.y
Quote from Butch
Quote from Corbo
OSHIT

Can I make a zone too?


Yes anyone can make a zone and I'll credit you. Only qualification is that if its trash I'm gonna fix it to suit good gameplay.

How the fak is this game coming. It was probably my favorite UMS map of all time. How be it coming? Did you finish it?

I stopped working on it cause the systems I had in place started causing trigger lag when above 4 players in-game. I will probably re-do the whole thing so its more efficient and uses less triggers but it'll take some time. For now the latest version is pretty stable and playable. I honestly wasnt expecting trigger lag at like 15k triggers, none of the systems are doing much other than like variable manipulation.



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Jan 1 2022, 9:30 am Butch Post #22

PROFESSIONAL MAP MAKER

Updated download link with newest version which fixes the problems I mentioned previously. Among other things.

CHANGES FROM LAST VERSION
Point blank kills replaced with executions (1 shot kill when standing directly behind enemy)
Text menu for changing game mode and zone etc
Distance is now calculated in a circle rather than square locations
there is no longer a reloading/ammo mechanic
can now modify score to win pre match
There are now four teams and you can switch teams in between rounds
triggers now run 24 times a second rather than 12
added new zone "neighbourhood"
added score bonus for "stfu" kills (killing someone when they have an augment equipped)
changed the way a lot of systems work so there is no longer lag with >4 players



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Sep 17 2022, 1:04 am Butch Post #23

PROFESSIONAL MAP MAKER

UPDATED TO VERSION 0.6

Too many changes to count but basically I re-wrote the entire map in EPS changing over from Oreo Triggers.
Thanks to Milestone, Armo, and Farty for helping me with EPS stuff, thanks to Inferno for always testing, and thanks to so many others for lots of help and suggestions.
In the future I'll do proper credits in the map itself but for now I'm obligated to thank those specific people for all their help.


(my mic was muted so discord chat might be confusing)

DOWNLOAD: https://bounding.net/map/f74TGy9q



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Sep 17 2022, 1:37 pm Oh_Man Post #24

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hell yea that's an instant download for me




Sep 18 2022, 1:27 am Butch Post #25

PROFESSIONAL MAP MAKER

Quote from Oh_Man
Hell yea that's an instant download for me
ur an instant download for me

also here is a video of the airstrike some of you may have already seen but for anyone that hasnt here it is.
https://imgur.com/CY79uT1



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Sep 18 2022, 1:12 pm Oh_Man Post #26

Find Me On Discord (Brood War UMS Community & Staredit Network)

That glorious sound, so freakin cool. My only question is why didn't you go with marine attack sprite for the bullets instead?




Sep 20 2022, 2:09 am Butch Post #27

PROFESSIONAL MAP MAKER

Quote from Oh_Man
That glorious sound, so freakin cool. My only question is why didn't you go with marine attack sprite for the bullets instead?

thats a good question, I could try that. Honestly the images I used in the video were just the first ones I chose, there may definitely be a more pleasing visual for the projectiles.



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Sep 26 2022, 6:08 am Oh_Man Post #28

Find Me On Discord (Brood War UMS Community & Staredit Network)



Played some Snype boiz with newbs.

I think wraith for sub machine gun could be a cooler sprite as well like marine bullets or what not.

Also I think the greyed out buttons should have text as well.

Also it would be cool if when you killed someone with a barrel you unlocked the AC130 :P That way newbs get a chance to use the flashy killstreaks too.




Sep 27 2022, 12:35 am Butch Post #29

PROFESSIONAL MAP MAKER

the wraith is supposed to be cloaked but I guess EMP draw function looks different in classic graphics cause in remastered its cloaked and jus looks like bullet trail warping the air or something.

and yes need to add greyed out text for the buttons for sure.

Easier way to get killstreaks is an interesting idea tho explosion kills would be too easy I think, gonna add an augment mode tho where everyone jus always has augments and also maybe like a supply drop could randomly drop on the zone somewhere that would have a killstreak u could capture or something idk.

Thanks for playing bro :D



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Oct 3 2026, 6:26 am Butch Post #30

PROFESSIONAL MAP MAKER

Hello!

Here is an update for Snype Boiz.
There are a multitude of improvements and optimizations as well as added features.


New Killstreak: Chopper Gunner (12 kills):
Call in a helicopter that circles the zone while you operate its 25mm cannon. SHOUTOUT SAYOKA!


Loadouts:
Before each match, pick your Augment, Equipment and Perk (press L in the lobby).


10 Perks:
Hardline, Quickfix, Adrenaline, Lethal Sight, Double Time, Flak Jacket, Marksman, Eagle Eye, Martyrdom and Bandolier.


8 Pieces of Equipment:
Frag Grenade
Smoke Grenade
Flash Grenade
Proximity Mine
C4
Combat Stim
Tactical Insertion
Throwing Knife


Bots:
Empty slots fill with bots, with 3 difficulty levels.
They use augments, airstrikes and grenades, and play Capture the Flag objectives.
A player who leaves is replaced by a bot.


A "Classic Snipers" gameplay profile, something for the purists. This makes ghosts move normally and kills with the ghost are 1 shot.



DOWNLOAD 0.76 FROM SCMSCX.COM https://scmscx.com/map/Hc627q9z
DOWNLOAD 0.76 SOLO (start game with 1 player) FROM SCMSCX.COM https://scmscx.com/map/xHd9yhVV


If there are any issues please let me know either here or on discord. I'll do my best to fix them promptly.

Post has been edited 1 time(s), last time on Oct 3 2026, 6:32 am by Butch.



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Oct 3 2026, 2:41 pm Oh_Man Post #31

Find Me On Discord (Brood War UMS Community & Staredit Network)



The presentation is real slick. Unfortuantely did not get to check out the helicopter. This is a real high qual map well done I hope more people can check it out.




Oct 3 2026, 3:10 pm Decency Post #32



Just curious, is this still using the "Foes have at least n enemies" logic to detect unallying? I'm also interested in how well the terrain will hold up for classic Snipers among people who can easily identify blind spots.



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Oct 3 2026, 4:45 pm Butch Post #33

PROFESSIONAL MAP MAKER

Quote from Oh_Man
The presentation is real slick. Unfortuantely did not get to check out the helicopter. This is a real high qual map well done I hope more people can check it out.
Thanks a lot, I appreciate the youtube video. Very fun to watch.

Quote from Decency
Just curious, is this still using the "Foes have at least n enemies" logic to detect unallying? I'm also interested in how well the terrain will hold up for classic Snipers among people who can easily identify blind spots.
I'm grateful you reminded me about this because I forgot to put something in place to re-ally if someone unallies. Players do ally eachother after every shot to interrupt repeating shots though, so at most someone would get "aimbot" for 1 shot. Otherwise, alliance is "virtual" and the damage relies on virtual alliance status that respects friendly fire internal settings and stuff like that. I'll put a fix in for this soon.
As far as terrain goes for blind spots and stuff, probably some zones are better than others. Overpass is very stylistic and uses some weird extended terrain with height that doesn't make a lot of sense. Other zones I would say are more clear. But making the map my main goal was just cool factor and fun, so the perfect competitive arena setup has only been an after thought for me so far. Any time we test with snipers people they usually play insanely well which is expected. I hope that answers your question.



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Oct 3 2026, 11:50 pm Butch Post #34

PROFESSIONAL MAP MAKER

Updated to v0.77:
- Unallying in the diplomacy menu is undone.
- Added lobby music.
- Added missing chopper sounds (acquired, call-in, gun ready).
- Improved chopper cannon projectile visuals.
- Players that die with unused equipment drop it on the ground for anyone to pick up, if they have room. Equipment on the ground can be destroyed and disappears after a while.
- Added killstreaks on/off setting in match setup menu.
- Your killer's loadout printout on death now shows the damage you did to them in however many hits eg. "99 in 4".
- Proximity mines go off when shot with the rifle or when a throwing knife passes them.
- Special kills: Buzz Kill, Revenge, Avenger, Shake It Off (+20 score each), STFU (+50 score).
- Easy bots are now "normal" bots. A new "easy" classification was added which is easier.

DOWNLOAD: https://scmscx.com/map/VVgc3Vd8
DOWNLOAD SOLO VERSION: https://scmscx.com/map/V6y5jR5x



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Oct 10 2026, 9:04 pm Butch Post #35

PROFESSIONAL MAP MAKER





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Oct 13 2026, 4:59 am Butch Post #36

PROFESSIONAL MAP MAKER



Updated to v0.78:
- Up to 16 participants (humans + bots) in every mode.
- The lobby shows the team sizes ("4v4", "2v2v2v2") on the team selection line.
- Lobby: the extra bots stand in a second row, the roster line ends with "+N bots".
- New mode: VIP. Based on halo vip mode.
- New killstreak: Tactical Nuke at 25 kills (24 with Hardline).
- Bots rewritten: every bot has its own loadout, skill and personality for the whole session; line of sight, hearing shots, hunting,
retreating to cover, camping; they dodge and dash, use every kind of equipment, shoot explosives next to you and hold grudges;
capture the flag team plays and roles; Hard / Elite earn and use the chopper gunner and the nuke, and bots shoot at enemy choppers.
- Bot chopper gunner reworked to behave more like a human.
- Smoke: a hero in smoke moves at 80% speed, can't dash and its screen dims; bots don't see through smoke.
- Made improvements to prevent MSQC keypress failing because of network lag.

Increased Bot Count Details:
- Bots require at least 1 free player slot. 8 human players cannot play with any bots.
- There must be an empty slot per team that wants bots. (example: if there are 4 teams and each one wants bots, there must be 4 empty slots.)
- In the future when spectator mode is added, it will be possible to view 16 bots playing at once.

DOWNLOAD:
VERSION 0.78
VERSION 0.78 SOLO



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