Its not it. I think that Chronal/"unlabeled damage type" (in the non-Veeq PYMS version) deals extra damage with specific conditions, and less in others
I have tried it in my Marine Gauss Rifle (that normally deals 5 normal damage in my mod), just changing the damage mode...
The Chronal Marine Gauss Rifle:
* Deals around 24 damage to large targets and buildings {with 1 armor, so I would guess it's (5x5)-1=25-1=24 }
* Deals 1 damage to medium targets
* Instantly kills small ground units such as Marines, SCVs and Firebats (so I guess the multiplier against small is much larger since they have more than 24/25 health)
** Even 175 health Ghost hero got killed as soon as unshielded, and a 200 health Jim Raynor (still Small unit size, this matters as this deals more damage to Small)
* Against a shielded unit: It deals the normal 5 damage vs the shields and the multiplied damage otherwise
So yeah, there is a real unresearched damage type (which Cosmonarchy probably overwrote/renamed as Chronal, but which existed before in another form), and it exists in vanilla Starcraft Brood War (although probably never used?)
The multiplier against Large units is just x5, but against Small is higher than x40 (and seems to have multiple hits since the decrease isn't frame-instant)...
Anyhow, the algorithm of how this works seems pretty complicated, different from other damage types (several different cases: Shielded vs unshielded, and small vs large)
In conclusion, this is how "chronal" works by default:- Shield damage = unmultiplied (in this case this means generally lower, except for Medium)
- Large target = x5 multiplier (before armor)
- Medium target = 1 damage per attack only
- Small target = HUGE multiplier, over x40
Post has been edited 7 time(s), last time on Feb 13 2026, 5:10 am by NimoStar.