Some believe this is unfair because it relies on visual acuity and memorizing the outlines of every unit when cloaked, and even the terrain features and doodads to spot any possible distortion.
I think this can be fixed in a mod in a theoretically easy way
Enemy unit cloak is function 2 (starting from zero), some say 3 as well but it doesn't matter

I'd like to change cloaked units to display as "EMP" effect (not the EMP hit mind you, that one is different; this one looks like a very noticeable mirror distortion).
Yes, I can set it in the image entries and it works, BUT, this only means they always display like this to everyone. Only normal function changes.
So it need to be set in the .exe cloaking code
Or I will take any ideas
Maybe someone versed in Cheat Engine and similar programs can find the location of the .exe where the cloaking draw function is enumerated
It would just be changing that number from 02 to 08 (EMP) for example then
The modding possibilities are many from then on, because you can choose anything (for example, display enemy discovered cloaked units as Hallucinations or something, or your own cloaked units in full team color if you have a hard time spotting them as semi-transparent)
The sky is the limit... or more like *would* be if we knew where this is stored

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