Staredit Network > Forums > Modding Assistance > Topic: SCR: lurker weapon problems: cooldown and multiple damage per at
SCR: lurker weapon problems: cooldown and multiple damage per at
Jun 21 2024, 2:27 am
By: myocytebd  

Jun 21 2024, 2:27 am myocytebd Post #1



(remastered)
Questions about Lurker weapon (or "goto max. range"?):
- Is it possible to do multiple damage (e.g. 10*4) per attack?
Lurker weapon seems to do damage once per target. Add dogrddamage/domissiledmg and/or set Weapon.Factor=2 still does damage once.
- Is it possible to reduce cooldown?
Lurker weapon's animation seems to take a fixed amount of time and it seems as if there can be one attack on-the-fly per attacker.
Reduce Weapon.Cooldown cannot speed up attack. Add attack in iscript does not launch another attack.



None.

Jun 22 2024, 3:35 pm Neiv Post #2



The lurker weapon (Specifically weapon #109, regardless of what weapon is actually assigned to lurker in units.dat) is hardcoded to only damage the unit if the attacker hasn't damaged the target in last 32 frames.
Without the special check it would deal damage for each domissiledmg in iscript, so it would be quite strong against buildings and other large units, which can even happen if lurker gets killed while the attack is still going since the check is for target-attacker instead of target-bullet.



None.

Jun 22 2024, 7:10 pm IlyaSnopchenko Post #3

The Curious

Lol, is there anything about the lurker that isn't hardcoded in some way.



Trial and error... mostly error.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: Moose, eduadviser