Staredit Network > Forums > SC1 Map Production > Topic: Starcraft Broodwar: Reversed Campaign
Starcraft Broodwar: Reversed Campaign
Jul 30 2021, 1:37 am
By: TheHappy115  

Mar 1 2022, 7:03 pm Zincoshine Post #21



Episode VI (final part):

I have finally completed the campaign...

The ninth mission was another extremely hard survival mission. It was more doable than episode V mission 6 but I just couldn't find a way to survive for the last two minutes without power overwhelming sadly :/

The final mission is another mission that deceptively looks easy. It most certainly isn't and it was a real challenge but I ultimately prevailed. There's a bit of a problem with the resource cluster at the top-right though, you need to remove the bunker that is between the resources and the command center.



None.

Feb 16 2024, 4:36 am Heinermann Post #22

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

https://youtu.be/iLMHzGmTyNY?si=0qu4NEtq_PXXuJEo&t=972

At 16:12 of this video in Terran 1 scenario 5, the AI constructs a command center seemingly in the middle of nowhere. I think this is actually their start location. There is an issue where the AI considers every start location as an extra base. I think you should do a pass on every scenario to confirm where start locations are. You can also do a second pass and place start locations in spots for i.e. Zerg AI to trick them into building an extra hatchery and defenses.

Also the mass supply depots is really silly, probably better if it were removed and supply distributed more naturally. A secondary win condition for destroying all enemy structures in case Kerrigan is cloaked would help it too.

Post has been edited 1 time(s), last time on Feb 16 2024, 4:43 am by Heinermann.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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