Staredit Network > Forums > Modding Assistance > Topic: Creating a summon ability
Creating a summon ability
Aug 2 2021, 5:36 pm
By: Netbek  

Aug 2 2021, 5:36 pm Netbek Post #1



I want to create a summon ability. Like this:
1) costs energy
2) unit plays animation
3) at certain point in animation, summoned unit appears

What is a good dummy ability to base this on? I experimented with burrow, but ran into issues.
Step 3) is NOT the issue, I know how to do this with GPTP.




Aug 2 2021, 7:56 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

Rather than basing it on an ability at all, I'd recommend using the "Carrier Stop" or "Reaver Stop" orders. These are pretty useful for actions where you just want the player to press a button and have something happen.

Here's a skeleton of what that might look like:

Code
if(unit->mainOrderId == OrderId::CarrierStop) {
        unit->orderToIdle();
        if(unit->energy < 25600) {
            scbw::showErrorMessageWithSfx(unit->playerId, 864, 158);
        }
        else {
            //do stuff here
        }
    }


You will need to make sure that you edit the requirements for the Carrier Stop order so that your unit can use it.

As far as playing an animation goes, you can use unit->sprite->playIscriptAnim() to do that, and the sigorder iscript opcode to communicate back to GPTP. So perhaps our code might look something like this:

Code
if(unit->mainOrderId == OrderId::CarrierStop) {
        unit->orderToIdle();
        if(unit->energy < 25600) {
            scbw::showErrorMessageWithSfx(unit->playerId, 864, 158);
        }
        else {
            unit->sprite->playIscriptAnim(IscriptAnim::CastSpell, true);
        }
    }
else if (unit->orderSignal == 16) {
       //summon the unit here
    }


And our iscript something along these lines:

Code
    playfram               0x11     # Frame set 12
    wait                   1
    playfram               0x22     # Frame set 2
    sigorder                16
    wait                    1
    playfram                0x33
       wait                    1


to ensure that we summon the unit at the appropriate point in the animation.



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but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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