Staredit Network > Forums > Modding Assistance > Topic: Adding UI stats display to turrets, disruption web, nukes, ...
Adding UI stats display to turrets, disruption web, nukes, ...
Feb 19 2021, 11:57 am
By: Netbek  

Feb 19 2021, 11:57 am Netbek Post #1



Units based on Siege Tank Turret have the full UI stats display when selected, but Goliath Turrets don't:
COMPARISON IMAGE
I want Goliath Turret, Cargo ship, Mercenary Ship, Disruption Web, and Nuke to have the full UI stats display.

In GPTP, I investigated stats_panel_display.cpp and weapon_armor_tooltip.cpp, but had no success.




Feb 19 2021, 1:24 pm UndeadStar Post #2



In stats_display_main.cpp, canDisplay = UnitStatCondFunc(unitStatFuncs[activeUnit->id].UnitStatCondFunc); probably return false for this unit id, thus skipping completely the display.
There may be other issues after that though.




Feb 19 2021, 2:00 pm Voyager7456 Post #3

Responsible for my own happiness? I can't even be responsible for my own breakfast


Have you changed the Status Preset value in FireGraft? Try setting it to Normal Unit.



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Feb 19 2021, 4:54 pm IlyaSnopchenko Post #4

The Curious

Yeah, Firegraft is about enough to change that.



Trial and error... mostly error.

Feb 21 2021, 5:37 pm Netbek Post #5



Quote from Voyager7456

Have you changed the Status Preset value in FireGraft? Try setting it to Normal Unit.

It has worked. Thank you! :thumbup:

For future beginner searchers:
Steps to turn special units like Turrets or Disruption Web into normal, Marine-like unit:
1) in PyDAT: Copy Marine Entry over Goliath Turret / Disruption Web / whatever speical unit slot
2) in Firegraft: Find the changed unit and set "Status Presets" to "Normal Unit" and "Button Set" to "Basic Commands" (or sth similar)

I also attached images of the steps in Firegraft and PyDAT to this post.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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