Staredit Network > Forums > Null > Topic: 1 map = custom campaign?
1 map = custom campaign?
Jan 30 2021, 3:10 pm
By: C(a)HeK  

Jan 30 2021, 3:10 pm C(a)HeK Post #1



Hi all, I want to ask you about the maps.
How do you think, 1 map = custom campaign?



If yes then why?
If not then why?



Hello everyone, friends. You can call me Alexander. :)
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Jan 30 2021, 5:25 pm Excalibur Post #2

The sword and the faith

No, I do not consider a single map a campaign.




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Jan 30 2021, 7:52 pm Andrea Rosa Post #3

Just a glitch in the Matrix

In military jargon, a campaign is a large scale, long duration, military plan incorporating a series of inter-related battles, and the same applies to videogames, in which campaigns are made up by multiple scenarios, maps or levels tied by a story. It is totally legit to make a complex, time-consuming mission encompassing several different styles that almost feels like a campaign, but in the end it will be a single map. Two-missions campaigns can theoretically exist, but they would feel strange. In my opinion, the bare minimum number of maps for a campaign is three (obviously I'm talking about playable maps, cutscenes do not count).



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Jan 30 2021, 9:30 pm UndeadStar Post #4



I don't really understand.
In StarCraft 2, an entire RPG story, that could also span over several maps, can fit in a single map.
But a campaign with ordinary strategy stuff, all compressed in a single map, that seems much harder.




Jan 31 2021, 12:21 am Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

In my opinion, a "campaign" requires at least 3 maps.



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Jan 31 2021, 7:22 am C(a)HeK Post #6



Quote from Voyager7456
In my opinion, a "campaign" requires at least 3 maps.

Hm, I remember 2 examples:
1) New Avalon has 2 episode. Do you think this is a custom campaign?
2) Middle of the Ocean has 3 maps. The same question.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Jan 31 2021, 7:26 am C(a)HeK Post #7



Quote from Andrea Rosa
In my opinion, the bare minimum number of maps for a campaign is three (obviously I'm talking about playable maps, cutscenes do not count).

I asked Voyager + wrote examples to him, check it. Maybe you will agree.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Jan 31 2021, 2:46 pm Voyager7456 Post #8

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from C(a)HeK
Quote from Voyager7456
In my opinion, a "campaign" requires at least 3 maps.

Hm, I remember 2 examples:
1) New Avalon has 2 episode. Do you think this is a custom campaign?
2) Middle of the Ocean has 3 maps. The same question.

I'm not familiar with New Avalon.

It's been a while since I played Middle of the Ocean, is there some overarching story that connects the three of them?

I guess I would say that a campaign as a whole is meant to be one cohesive gameplay and narrative unit. Whereas with MotO they are a series of standalone maps where each one has a self-contained story and gameplay arc.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jan 31 2021, 4:18 pm C(a)HeK Post #9



Quote from Voyager7456
I'm not familiar with New Avalon.

https://www.youtube.com/playlist?list=PLMmfhvBzj4FCUb0lhtgm-GtoG_BKWt7ZT
I can recommend Jayborino's game.

Quote from Voyager7456
It's been a while since I played Middle of the Ocean, is there some overarching story that connects the three of them?

Tbh, I don't know because I must to translate MotO first for myself.
Maybe MotO 1-3 is not a custom campaign, but pack of the maps just like Stukov.

Quote from Voyager7456
I guess I would say that a campaign as a whole is meant to be one cohesive gameplay and narrative unit. Whereas with MotO they are a series of standalone maps where each one has a self-contained story and gameplay arc.
Perhaps, you're right. I would watch MotO in the video (full gameplay)



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Jan 31 2021, 4:43 pm RdeRenato Post #10

I am Renato

Quote from Voyager7456
In my opinion, a "campaign" requires at least 3 maps.
x999999



:unsure: i am RdeRenato, a veteran noob

Feb 1 2021, 11:15 am IlyaSnopchenko Post #11

The Curious

It's an interesting question. I consider New Avalon II a "mini-campaign", and not because it has 2 maps per se, but because the 1st map has a large quantity of distinct gameplay phases rolled into one, that ordinarily would be spread across multiple .chk files yet the author chose to roll them all into one (no mean feat it was). If there had been just one map, I wouldn't have probably considered it a campaign, but just that, a map. :)

The original Enslavers (3 or 4 maps to be played in a given walkthrough but 5 in total due to the fork in the plot), in my opinion, also falls into a "mini-campaign" grade. 5 or 6 maps would already constitute a "proper" campaign, however.



Trial and error... mostly error.

Feb 4 2021, 5:59 am JumpStart Post #12



I think that it is possible that 1 map could be considered both a single map in itself as well as a campaign as long as it has everything that most people would expect out of one(multiple diffrent playable areas, diffrent senarios, a developing story, etc.).



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[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
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