Staredit Network > Forums > SC1 Map Production > Topic: Ratio Licencia: Ultimatum
Ratio Licencia: Ultimatum
Jan 2 2021, 9:16 pm
By: linestine  

Jan 2 2021, 9:16 pm linestine Post #1



Ratio Licencia is a long-term Starcraft project spanning both existing games. Although only one Ratio Licencia game has been completed to date, this second Brood War Remastered installment is well underway. First popularized in Starcraft 2's Galaxy Editor, I have brought the series back to the original StarEdit to test some ideas and obtain some results. Currently I use StarEdit 2.0 for this project, and I am really pleased with the experience as a long-time user of the original Starcraft Editor.

For this thread, I am including the first Mission of Ratio Licencia: Ultimatum. The video subject matter is created using the default Microsoft XBOX DVR capture and hosted by VIMEO.

https://vimeo.com/496471053

Here are some screenshots from the introduction. However, I recommend watching the video.

Attachments:
[0001] RL2U_MISSIONBRIEFING.jpg
Hits: 6 Size: 682.4kb
[0002] RL2U_MISSION_01_TRANSPORT.jpg
Hits: 4 Size: 702.65kb

Post has been edited 1 time(s), last time on Jan 2 2021, 9:25 pm by linestine.



None.

Jan 3 2021, 11:33 am Ultraviolet Post #2

We do a little trolling

Looks well done, nice to see some activity in the production forums. Watching gameplay, I wonder if you might want to add something to the hero Hammincourt's abilities with maybe a gateway casting system of some sort or something along those lines to spice things up from what appeared to mostly be A-click based gameplay. I suppose it's all a matter of if you want to go that direction or not.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 4 2021, 7:03 pm linestine Post #3



Quote from Ultraviolet
Looks well done, nice to see some activity in the production forums. Watching gameplay, I wonder if you might want to add something to the hero Hammincourt's abilities with maybe a gateway casting system of some sort or something along those lines to spice things up from what appeared to mostly be A-click based gameplay. I suppose it's all a matter of if you want to go that direction or not.

That would be cool, man. But, I have never heard of it. Is there an example of a Gateway-based casting system and how to implement it?



None.

Jan 4 2021, 7:13 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

You can look at Temple Siege or some RPG maps to get an idea. Basically you just create a location over a player's gateway and associate a unit built from it to a spell. Then, when the player builds a unit, you can use the Bring condition to see if the unit is at that location and then remove it and do the spell.




Jan 5 2021, 3:00 am Ultraviolet Post #5

We do a little trolling

Quote from linestine
Quote from Ultraviolet
Looks well done, nice to see some activity in the production forums. Watching gameplay, I wonder if you might want to add something to the hero Hammincourt's abilities with maybe a gateway casting system of some sort or something along those lines to spice things up from what appeared to mostly be A-click based gameplay. I suppose it's all a matter of if you want to go that direction or not.

That would be cool, man. But, I have never heard of it. Is there an example of a Gateway-based casting system and how to implement it?

I've attached a map I'm creating which heavily uses the gateway casting system (with EUDs included for heavier customization). Feel free to check it out.

Edit: Hmm.. attachment didn't seem to work. Here's a link



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 31 2021, 10:38 pm linestine Post #6



Quote from Ultraviolet
Quote from linestine
Quote from Ultraviolet
Looks well done, nice to see some activity in the production forums. Watching gameplay, I wonder if you might want to add something to the hero Hammincourt's abilities with maybe a gateway casting system of some sort or something along those lines to spice things up from what appeared to mostly be A-click based gameplay. I suppose it's all a matter of if you want to go that direction or not.

That would be cool, man. But, I have never heard of it. Is there an example of a Gateway-based casting system and how to implement it?

I've attached a map I'm creating which heavily uses the gateway casting system (with EUDs included for heavier customization). Feel free to check it out.

Edit: Hmm.. attachment didn't seem to work. Here's a link

Hey. I might not be able to do much editing this semester, as I am enrolled for some university responsibilities.

Unfortunately, when I tried to open your map, I received this response: Failed to get ImageSize ( http://ibb.co/fSJD9mt )



None.

Feb 1 2021, 11:07 pm Ultraviolet Post #7

We do a little trolling

Ah yeah, because of the EUDs, it's not openable with Scmdraft. I just posted it so you could playtest and see what I was talking about if you wanted to.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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