Staredit Network > Forums > SC1 Map Showcase > Topic: As Cold as Ice
As Cold as Ice
This topic is locked. You can no longer write replies here.
Oct 22 2020, 10:53 am
By: JumpStart  

Oct 22 2020, 10:53 am JumpStart Post #1



Hey, guys. Winter is a few months away so I decided to make a snow theme campaign to commemorate the season(Winter is Coming, lol). Any feedback you could offer would be appreciated.

Link:

https://drive.google.com/drive/folders/1IHQbK45KEsVtPI0W0hX6DepBPsT03PVG?usp=sharing



None.

Dec 23 2020, 7:19 am Ultraviolet Post #2

We do a little trolling

If you truly want feedback from anyone here, you should probably read this thread and follow its guidelines. No one is interested in trying a map from someone who puts zero very little effort into descriptive material. I imagine that's why a mod locked your other topic.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Dec 23 2020, 3:13 pm Andrea Rosa Post #3

Just a glitch in the Matrix

Greetings JumpStart, I'm currently checking your campaign and I'll post my impressions about it in the next days. Unfortunately a large chunk of this community isn't excessively friendly towards newcomers, please accept my apologies on behalf of the whole brotherhood.

This said, Ultraviolet isn't wrong, you should really try to give some more information about your work when you release a map or a campaign: it is in your interest to drag people's attention, and you can do this by simply posting a brief description and some technical details. Some screenshots would also be welcome, you can upload them on a free image hosting site such as Imgur or Flickr and link them into your post.

As for the other post which has been locked, you can ask the staff to reopen it, provided you make it more informative. Cheers!



My only fear is to run out of beer

Dec 24 2020, 2:46 am RdeRenato Post #4

I am Renato

what AndreaRosa said x9999
-By the way note something: there are inaccessible minerals ...
-you use the scmdraft?
-Another error that I noticed is that you use "display text" instead of "transmission" for the dialogs of the "story"
-the design of the levels is quite simple, you could improve it (before I was very bad for xd distributions)



:unsure: i am RdeRenato, a veteran noob

Dec 24 2020, 5:40 am JumpStart Post #5



Quote from Ultraviolet
If you truly want feedback from anyone here, you should probably read this thread and follow its guidelines. No one is interested in trying a map from someone who puts zero very little effort into descriptive material. I imagine that's why a mod locked your other topic.
If people want to know the verison that I playtested this on it's v1.23.6 which was the same version of what was the current of the build at the time of it's release. If it's a case of people wanting more information about the campagin design before playing it then I imagine that no one here has tried the Enslavers Campaign which just has the maps sitting in your campaign folder upon start-up with no given context or details besides the maps' name and their description. It's a StarCraft Campaign; I don't need to tell you guys what it is; you guys know what it is; the game has been out for 20+ years.



None.

Dec 24 2020, 6:09 am JumpStart Post #6



Quote from Andrea Rosa
Greetings JumpStart, I'm currently checking your campaign and I'll post my impressions about it in the next days. Unfortunately a large chunk of this community isn't excessively friendly towards newcomers, please accept my apologies on behalf of the whole brotherhood.

This said, Ultraviolet isn't wrong, you should really try to give some more information about your work when you release a map or a campaign: it is in your interest to drag people's attention, and you can do this by simply posting a brief description and some technical details. Some screenshots would also be welcome, you can upload them on a free image hosting site such as Imgur or Flickr and link them into your post.

As for the other post which has been locked, you can ask the staff to reopen it, provided you make it more informative. Cheers!
Thanks for checking out my campagin Andrea(I look forward to your impressions). I've already seen that the majority of this community lacks a beginner friendly additude after a few hours of talking and playing online, however it's nothing that's really going to turn me away from the game or is a fault of the of the other part of the community that doesn't act this way, so you don't need to appologize for it. I do however respectfully disagree on the fact that a Map/Campagin Showcase needs to have all of the information hung up on the front page even though mapmakers like myself prefer to let their work speak for itself as opposed to trying to win over a group of people that didn't even have to pay money to play it.



None.

Dec 24 2020, 6:33 am JumpStart Post #7



Quote from RdeRenato
what AndreaRosa said x9999
-By the way note something: there are inaccessible minerals ...
-you use the scmdraft?
-Another error that I noticed is that you use "display text" instead of "transmission" for the dialogs of the "story"
-the design of the levels is quite simple, you could improve it (before I was very bad for xd distributions)
-The Blizzard Offical Campagins have inaccessible mineral fields as well so I don't really view this as that bad of a thing.
-I do use scmdraft.
-The text was displayed seperatly due to me wanting to add 32 bit voice acting audio which I heard can only be added if I use the "display text" and "play wav" actions individually as opposed to using them both in the "transmission" action, but it never came to fruition.
-The level design wasn't anything meant to be too complex or hard. It was just made as a simple campaign for easy access and play.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose