Staredit Network > Forums > Modding Assistance > Topic: Wireframe damage zone colors don't work
Wireframe damage zone colors don't work
Oct 6 2020, 11:07 am
By: Netbek  

Oct 6 2020, 11:07 am Netbek Post #1



I'm editing wireframe icons and noticed that the color palette for wireframes contains each of the "damage zone" colors 2 or 3 times, just with different IDs:
IMAGE1
Only the version with the correct ID will be replaced when the unit is damaged. The version with the lowest ID will always stay the same, as shown here:
IMAGE2
I use PSP9, and it always draws the colors with the wrong ID, even if I previously selected the version with the correct ID from the palette:
IMAGE3

What paint programs do you guys use to make wireframes with working damage zones?




Oct 6 2020, 12:03 pm Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

The program you're using is probably fine, to solve the issue you can use a different palette that doesn't have multiple entries for those colors. I've attached the one that I use.

Attachments:
Icon-Wire.act
Hits: 2 Size: 0.75kb



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Oct 7 2020, 7:50 am Netbek Post #3



good idea, it worked!
In my case, I used Notepad++ to edit the .psppalette Palette-Files that PSP9 gives me.
For future searchers who are complete beginners, I documented each step in a small image guide (also attached as .zip below). It shows how to make custom wireframe icons with working damage zones.

Attachments:

Post has been edited 1 time(s), last time on Oct 7 2020, 7:55 am by Netbek.




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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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