Staredit Network > Forums > SC1 Map Showcase > Topic: Mineral nothing
Mineral nothing
Sep 29 2020, 2:48 pm
By: LostBasilisk  

Sep 29 2020, 2:48 pm LostBasilisk Post #1



Mineral nothing, its a nothing map where you must dig through resources in order to reach each other or the center. In the center of the map are Vespene geysers which are essential for advanced structures and upgrades and also the creation of air units. 4 players. Working on 8 player but seems to not work, probs engine limitation of sorts. Also pick Terran since others kinda suck on this but welcome to try. :massimo:

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Post has been edited 2 time(s), last time on Sep 30 2020, 8:53 am by LostBasilisk.



None.

Sep 29 2020, 5:32 pm UndeadStar Post #2



Quote
Inspired by AOE II map forest nothing
I'm pretty sure Warcraft 2 had maps with a similar context (trees instead of minerals), and there was also a map where you had to go through sheep(s) instead :lol:




Sep 29 2020, 6:24 pm LostBasilisk Post #3



Im busy also refining this map aswell checking what works what doesn't make it more interesting, etc. Didn't they had those maps tbh but they probs didnt work very well, or where very good. Was thinking of making a warcraft 3 map veration :lol:

Post has been edited 1 time(s), last time on Sep 29 2020, 6:37 pm by LostBasilisk.



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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