Staredit Network > Forums > Modding Assistance > Topic: iscript frame 470+ --> Crash
iscript frame 470+ --> Crash
Aug 19 2020, 11:53 am
By: Netbek  

Aug 19 2020, 11:53 am Netbek Post #1



hello all,
I have replaced the lurker's grp-sprite with a new 481 image grp.
In the Init Animation, it plays frames 460 to 481. I noticed that frame 470 or higher causes a crash.

Iscript (long waits for testing):
Code
LurkerInit:
    imgul                 922 0 0     # Lurker Shadow (zerg\zZluShad.grp)
    playfram               460     # Frame set 27, direction 1
    wait                   1
    setflspeed             0
    playfram               461     # Frame set 27, direction 2
    wait                   8
    playfram               462     # Frame set 27, direction 3
    wait                   8
    playfram               463     # Frame set 27, direction 4
    wait                   8
    playfram               464     # Frame set 27, direction 5
    wait                   8
    playfram               465     # Frame set 27, direction 6
    wait                   8
    playfram               466     # Frame set 27, direction 7
    wait                   8
    playfram               467     # Frame set 27, direction 8
    wait                   8
    playfram               468     # Frame set 27, direction 9
    wait                   8
    playfram               469     # Frame set 27, direction 10
    wait                   32
    playfram               470     # Frame set 27, direction 11
    wait                   8
    playfram               471     # Frame set 27, direction 12
    wait                   8
    playfram               472     # Frame set 27, direction 13
    wait                   8
    playfram               473     # Frame set 27, direction 14
    wait                   8
    playfram               474     # Frame set 27, direction 15
    wait                   8
    playfram               475     # Frame set 27, direction 16
    wait                   8
    wait                   1
    playfram               477     # Frame set 28, direction 1
    wait                   1
    playfram               478     # Frame set 28, direction 2
    wait                   1
    playfram               479     # Frame set 28, direction 3
    wait                   1
    playfram               480     # Frame set 28, direction 4
    wait                   1
    playfram               481     # Frame set 28, direction 5
    wait                   1
    sigorder                1
    goto                   LurkerWalkingToIdle



The "Init" animation is suppossed to be a "weapon switch" animation similar to Siege Mode (iscript of siege tank in siege mode contains a similar "Init" animation).




Aug 20 2020, 12:48 am Voyager7456 Post #2

Responsible for my own happiness? I can't even be responsible for my own breakfast

I'm not aware of a GRP frame limitation - 470 is definitely under such a limit if it exists. I suspect there's something wrong with that frame or your GRP. Do you mind posting it?



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Aug 20 2020, 1:45 pm Netbek Post #3



Quote from Voyager7456
I'm not aware of a GRP frame limitation - 470 is definitely under such a limit if it exists. I suspect there's something wrong with that frame or your GRP. Do you mind posting it?
Not at all! :) I attached the .grp.
The last frames are not directional, but are suppossed to be a transform animation (siege mode-based ability) during which the unit always faces southeast.

Attachments:
guardm_cbow.grp
Hits: 1 Size: 71.17kb




Aug 20 2020, 7:17 pm Voyager7456 Post #4

Responsible for my own happiness? I can't even be responsible for my own breakfast

Hmmm, I didn't have any problem playing the entire animation. Does your shadow have the right number of frames?



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
Please log in to shout.


Members Online: Moose