Staredit Network > Forums > SC1 Mapping Tools > Topic: StarCraft Map Browser
StarCraft Map Browser
May 26 2020, 5:49 pm
By: goodspire  

May 26 2020, 5:49 pm goodspire Post #1



StarCraft Map Browser

Features:
- delete duplicates;
- show name;
- show description;
- show image;
- save image;
- copy / move / delete;
- open protected maps;
- filter.

Bug reports are welcome.



Google Drive

GitHub



None.

May 26 2020, 9:32 pm Ultraviolet Post #2

We do a little trolling

I don't think this tool is allowed to be posted here. SEN has a policy against map unprotectors since it goes against the creator's wishes.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

May 26 2020, 10:43 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Ultraviolet
I don't think this tool is allowed to be posted here. SEN has a policy against map unprotectors since it goes against the creator's wishes.
This shouldn't be a problem here, since all you could rip off is a screenshot of the mini map, as far as I understand.

Nice tool. I'd suggest adding an option to list maps in subfolders as well.




May 26 2020, 11:25 pm Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from Ultraviolet
SEN has a policy against map unprotectors since it goes against the creator's wishes.
Unprotectors, yes, but SEN has historically been permissive on the ability to view contents of protected maps as long as the tool doesn't allow someone to edit and save the contents. An example of this would be Trigger Viewer 2, which can show a map's triggers (including protected maps) but doesn't allow you to change the map or export it into another map.

This looks to be a tool to view and organize maps, as well as save images of the minimap. It looks like a convenient way to manage maps locally.




May 28 2020, 3:08 am Ultraviolet Post #5

We do a little trolling

Quote from NudeRaider
Quote from Ultraviolet
I don't think this tool is allowed to be posted here. SEN has a policy against map unprotectors since it goes against the creator's wishes.
This shouldn't be a problem here, since all you could rip off is a screenshot of the mini map, as far as I understand.

Nice tool. I'd suggest adding an option to list maps in subfolders as well.

Quote from Roy
Quote from Ultraviolet
SEN has a policy against map unprotectors since it goes against the creator's wishes.
Unprotectors, yes, but SEN has historically been permissive on the ability to view contents of protected maps as long as the tool doesn't allow someone to edit and save the contents. An example of this would be Trigger Viewer 2, which can show a map's triggers (including protected maps) but doesn't allow you to change the map or export it into another map.

This looks to be a tool to view and organize maps, as well as save images of the minimap. It looks like a convenient way to manage maps locally.


Makes sense, I wasn't paying too much attention to what the tool actually does, just saw that it opens protected maps.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose, Symmetry