Staredit Network > Forums > Modding Assistance > Topic: How to enable unknown upgrades
How to enable unknown upgrades
Dec 24 2019, 9:49 pm
By: ForTheSwarm  

Dec 24 2019, 9:49 pm ForTheSwarm Post #1



Hello, long time no see.

I'm trying to get an unknown upgrade to work - 45 to be specific, although the exact # is irrelevant for my purposes.

What I've done so far:
1) Set the upgrade properties in upgrades.dat (cost, race, max repeats).
2) Set the upgrade dat requirements in firegraft
3) Add the button to a building to research
4) Enable the upgrade behavior through a plugin

However, the button never appears on the building. If I set the condition to "always", the button appears, but clicking on it does nothing. I've tried using unknown upgrade 59 instead of 45, and the same thing happens.

Any ideas, or should I just cannibalize a non-unknown upgrade?



None.

Dec 25 2019, 12:01 am UEDCommander Post #2

Sic Semper Tyrannis

Enable the upgrade in the map itself via SCMDraft's "Scenario - Upgrade Settings" section.




Dec 25 2019, 1:31 am ForTheSwarm Post #3



Is there a way to set it to be enabled by default? I'd rather not have to use custom maps.

EDIT: Nevermind, figured out you can set it through a variable in GPTP.

Post has been edited 1 time(s), last time on Dec 25 2019, 1:37 am by ForTheSwarm.



None.

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