Staredit Network > Forums > SC1 Map Showcase > Topic: Puzzle06 (by 06EARTH)
Puzzle06 (by 06EARTH)
Jul 30 2019, 2:59 pm
By: zzt  

Jul 30 2019, 2:59 pm zzt Post #1



Puzzle06
A Puzzle Map Based on SC Quirks

Made by 06EARTH
Translated by zzt




What is This?

This is a puzzle map made by 06Earth, a Korean mapmaker. I, zzt, have translated it into English and posted it on SEN. It is inspired by qPirateking's Canal (http://www.staredit.net/topic/14751/) and various SC puzzle maps of NorthCyberWarrior(another Korean mapmaker).


You are given a Hunter Killer (named Player) which you will primarily use to explore the world. Your goal is to rescue all red buildings.






Rules

Here are the important rules (also written within the map itself):
  • You DON'T have your own units' vision except for the Hunter Killer. You will have to be careful about leaving your units out of your sight.
  • Any creep colonies and Overmind cocoons you own will be automatically given to P6 and will give you vision. These will be your primary source of vision.
  • The map does not run any trigger not related to the above rules until you win (like Canal). You have to rely on your knowledge about Starcraft to solve most of the puzzles.




Tips

  • This map doesn't use the burrow jumping trick. If you're using it to jump over an obstacle and don't see any other options, it's very likely that you're doing something wrong.
  • Save often. The lack of triggers mean you'll have a very hard time figuring out whether you've done things well or not. Also, there are multiple dead ends where you cannot progress further due to a unit lost/rescued/killed/etc too early. Since this map supports single player mode it shouldn't be too costly to save and load.
  • Read hint unit names carefully. Some indicates what to do/what should have been done, helping you check if everything is going fine.
  • Some of the parts used in a puzzle will be used in later puzzles as well. Don't throw away pieces of the puzzles until the last moment.
  • You will have to know how many objects of SC interact with each other. Some of the puzzles even require you to exploit glitches. If you can't really figure out the solution to a puzzle, feel free to ask here!

Good Luck!

Attachments:
Puzzle06_V0062_EN.scx
Hits: 6 Size: 58.15kb



None.

Jul 30 2019, 4:36 pm MidNighTime Post #2



That's pretty cool you're translating maps. It bridges the gap between diverse players understanding the same map. Keep up the good work.



None.

Dec 2 2019, 11:23 am Finally91 Post #3



Can't figure out how to solve the bottom left part, no drones left and no supply and minerals to build one.

Post has been edited 2 time(s), last time on Dec 9 2019, 2:40 pm by Finally91. Reason: stucked again



None.

Mar 18 2020, 7:26 am zzt Post #4



Quote from Finally91
Can't figure out how to solve the bottom left part, no drones left and no supply and minerals to build one.
Sorry for noticing this too late. Would you let me know which part you mean by the bottom left part?



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[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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