Staredit Network > Forums > Modding Assistance > Topic: Tiberian Sun infantry sprites to GRPs
Tiberian Sun infantry sprites to GRPs
Jul 8 2019, 7:49 pm
By: Pandut  

Jul 8 2019, 7:49 pm Pandut Post #1

I'm just a fish

So the CnCWiki has gifs of most of Tiberian Sun's infantry: example.

It includes all their animations so I've taken to manually splitting them up into starcraft-appropriate sprite sheets to then convert into GRPs. The issues I'm having is with the palette and actually converting it to a GRP. I tried converting the sprites to starcraft's palette via photoshop but trying to load the palette results in a 'file could not be loaded' error.

Loading the spritesheet directly into PyGRP and using it's sheet splitting options results in only the entire sheet being added multiple times and being distorted. I'm not sure if that's because I'm doing something wrong or it's a PyGRP bug. I've split each sprite sheet into 255x255 segments specifically for PyGRP. The first segment has 51 sprites total (17x3) yet the sheet is only added when I tell PyGRP that there are 52 sprites. Then that's when the distorted weirdness happens. When I add one single sprite at a time, it's rendered fine but the colors are still a bright purple on units.pal or red/green/blue on the fire.pals. But I imagine a lot of this is happening because it hasn't been converted to the starcraft palette.

If anyone could help me out on getting the palette and team colors correct as well as actually getting it to work in PyGRP that'd be awesome. Here are the sprite sheets in their raw form without color edits or anything:

Idles


Walking 1


Walking 2 & Attacking


Deaths


Made sure each frame set was by 0x16. I have all these in psd forms so if you'd like the shadows removed or BG color changed let me know.



None.

Jul 8 2019, 8:39 pm Pr0nogo Post #2



I can help convert these easily enough. If you can post or send me the psds after isolating the shadows to a second layer that'd be optimal, since SC stores shadows separately.




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[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
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