Staredit Network > Forums > Portal News > Topic: StarCraft Developer Update: Latency, Matchmaking, and EUDs
StarCraft Developer Update: Latency, Matchmaking, and EUDs
Oct 16 2017, 4:05 am
By: Roy  

Dec 8 2017, 3:50 pm Pr0nogo Post #21



Yep, epic-scale UMS maps didn't get any more feasible in the AI department, it seems. Maybe even less feasible if you use custom level/insane scripts stacked on top of one another depending on what their define_max limits are (AI might make more units than it did before = more problems due to low guard limit).




Nov 5 2019, 10:49 pm GGmano Post #22

Mr.Pete-Tong

I Like the double bullet/sprite limit but could be Even better if the ratio was higher. Higher sprites/bullets increase than units increase, is really needed in ds maps.

Post has been edited 1 time(s), last time on Nov 6 2019, 6:35 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

you could be the rat??

The maps I made are tweaked into perfection and maximum strategy added

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[09:40 am]
Oh_Man -- Zoan missing the point entirely - we will be able to PLAY any map we want. the fact we didnt create it doesnt matter just like the fact u didnt create [insert thing here u watch/play] right now doesnt matter, only quality of the final product matters
[08:15 am]
NudeRaider -- Moose
Moose shouted: If it were because I'm just actually crazy does that make it better or worse?
Personally I prefer crazy Moose over sad Moose.
[02:41 am]
Symmetry -- HI
[01:58 am]
johnnydeepper -- HI
[01:58 am]
johnnydeepper -- KK
[01:13 am]
Moose -- Symmetry
Symmetry shouted: My map now crashes when you use the "something for nothing" cheat. Accidental anti-cheat?
ya, screw them, darn cheaters
[12:10 am]
Symmetry -- My map now crashes when you use the "something for nothing" cheat. Accidental anti-cheat?
[07:56 pm]
Symmetry -- :wob:
[06:33 pm]
Zycorax -- :wob:
[05:07 pm]
Apos -- :wob:
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