Staredit Network > Forums > Modding Assistance > Topic: Easy way to create wireframes with GIMP
Easy way to create wireframes with GIMP
Oct 29 2017, 1:27 am
By: azureguy  

Oct 29 2017, 1:27 am azureguy Post #1



Note: This topic doesn't cover how to extract and convert grp images. This is for the step of editing the images, assuming you extract each wireframe as a single image. This method might work with all wireframes extracted in one big image, but I haven't tested it.




If you're like me and want to create or edit wireframes, but don't have Photoshop, and have trouble getting the colors right, this might help you!

Because of the whole index colors thing, it can happen that the green, yellow, orange and red colors you add are not the ones used for the wireframes, but instead other colors that have the same RGB value and appear earlier in the index. The image will not use the correct index color no matter what you do.

To understand what I mean, open GIMP, go to "Windows -> Dockable Dialogs -> Colormap", get a color with the Color Picker Tool, color a pixel in the image, select that new pixel with the Picker Tool again, and take a look at the colormap. If you placed green, it will select green at index position 117 instead of 209.
If you export the image like that, it will not use the correct colors, and thus will look weird in the GRP program preview and ingame.



I'm not an expert with colormaps and indexes, but I've found a brute force solution to make it work for everyone: Replace ALL colors of the colormap (except the ones used for wireframes-only) with purple, thus forcing GIMP to use the correct index position.


You can even edit your wireframe image in another program and then paste it in GIMP, merge layers, export it and voila - it works!

PS: Be sure to check both available options when exporting a BMP file with GIMP, it makes sure the file works properly with Starcraft.




I've attached some empty images to this topic whose colormaps have been "wiped" already. It should make the whole process with GIMP quite easy!

Attachments:
wireframe templates.zip
Hits: 3 Size: 0.58kb
wireframe templates (zerg).zip
Hits: 0 Size: 0.58kb



None.

Oct 29 2017, 3:54 pm Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Awesome. I am pretty sure many people will appreciate this.

Thanks for the tip!



fuck you all

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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