Staredit Network > Forums > Modding Assistance > Topic: Modding help??
Modding help??
Mar 3 2008, 6:52 pm
By: Twitch  

Mar 3 2008, 6:52 pm Twitch Post #1



Well I finally got done with total invisible defense.Now I want to make it better,beyond the limits,and well get back into modding.
In order to that though I need a average question answered :P.How do you make your mpq implemented into your map =[?Like Laser_Dude has in his black hole map.



None.

Mar 3 2008, 9:07 pm Symmetry Post #2

Dungeon Master

Open the map with winmpq.



:voy: :jaff: :voy: :jaff:

Mar 3 2008, 10:36 pm Twitch Post #3



Thanks Killer_Kow now after toying around abit I see how this can be fun.Although reworking some of these triggers is a pain :/.
Another question though is there any limits to this besides the modding limits?Or am I free to mod away?

Post has been edited 1 time(s), last time on Mar 4 2008, 3:34 am by Twitch.



None.

Mar 3 2008, 11:27 pm who Post #4



you can do anything you can with a normal mod



None.

Mar 4 2008, 3:24 am Laser Dude Post #5



Quote from someone09
you can do anything you can with a normal mod
This of course depends on your version, though. I don't beleive the current version of SCMLoader supports 1.15.2 at all (but maybe the basic things). However, if you're using version 1.15.1, you can do anything you would in a regular mod. You just treat your .scx as a .mpq.

However, if you want to go the whole way like I did for Black Holes, and make it work while playing against regular SC users, then you'll need to be careful. Some things you can change without any risk of desync at all, like .TBL files or .GRPs, and some are garunteed to have a desync, like grafting. However, some aspects, like iscripting, it's completely possible to make a script that doesn't desync. However, you'll have to ensure that anything that effects the script happens at the same time (i.e. all random jumps, moves, and waitrands* need to occur exactly when they would otherwise, however, things like gotos, playframs, and waits don't matter). A technique I used when making the Black Holes map was to take the original observer's iscript, and not make any changes except either replacing a goto with a copy of the block it goes to, separating waits, and adding playframs in between the waits.

*although waitrand needs to happen at the same time as it would normally, remember that you can change the values without desyncing. Although remember that the events after it still need to happen at the same time. For example, you can replace "waitrand 8 10" with "waitrand 1 3 wait 7" without any risk of desync.



None.

Mar 4 2008, 3:33 am Twitch Post #6



Well all I am hoping to do is make it 1.15.1 and make a few datedit and possibly iscript changes.Nothing major but,nothing minor either.It is just to make the map just a bit more fun and good looking =].(also for my first try at a map mod)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: jun3hong