Staredit Network > Forums > SC1 Map Showcase > Topic: Random Hero Arena
Random Hero Arena
Sep 29 2017, 4:25 am
By: Pauper  

Sep 29 2017, 4:25 am Pauper Post #1



Random Hero Arena
Defeat your enemies aboard the barren space station known as "The Arena."

Hello Everyone,

I have finally completed my map. It is a mix of a golem map with elements from Poker Defense and those Korean random unit defenses. I am not good at writting descriptions but I have got a lot of positive reviews from my testers.

Objectives:

Required
- Destroy your enemies Missile Turrets

Optional
- Complete quest

Map Preview: https://imgoat.com/uploads/7c6a1e7ce5/46650.jpg

Features -

- 20+ Heroes and some hiddens ones
- 5+ quest
- 3 super abilities
- 5 levels of "golem" spawn units
- Singe player mode (Player 1 only)


Changes v1.2b:

- Sprites removed in 'b' beta version as more fixes will be made
- More balance changes
- Increased health of missile turret by 200
- Removed one Ghost V from bunker and added a "Super Marine"
- Increased armor of A heroes
- Fixed bug where player 3 observer wasn't immune to damage
- At map start up 50 Ghost are created to speed up the game at start

Changes v1.1:

- Minor balance fixes
- Visual updates
- High terrain under hero spawn to increase chance of survival at spawn time
- Changes to solo play

Enjoy!!!!

Bitz

Attachments:
RandomHeroArena1.2b.scx
Hits: 0 Size: 37.57kb

Post has been edited 10 time(s), last time on Oct 3 2017, 7:32 pm by Pauper.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Sep 29 2017, 5:17 pm ScOULaris Post #2



Sounds interesting. How does a singleplayer mode work in this? I wouldn't think that the Brood War AI would really work for a map of this type.



None.

Sep 29 2017, 8:46 pm Pauper Post #3



Quote from ScOULaris
Sounds interesting. How does a singleplayer mode work in this? I wouldn't think that the Brood War AI would really work for a map of this type.


Hi Scoularis,

Singe player mode is more like a zombie style map where enemies constantly spawn and attack your base. It was originally added so I could test out units and balancing but turned out to be quite fun. So if no other players are present ghost start spawning in the middle every 30 seconds and attack your base. I haven't beat it yet. Fun to try and survive for as long as you can though..

Thanks!



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Oct 2 2017, 10:44 pm Pauper Post #4



Changes v1.2b:

- Sprites removed in 'b' beta version as more fixes will be made
- More balance changes
- Increased health of missile turret by 200
- Removed one Ghost V from bunker and added a "Super Marine"
- Increased armor of A heroes
- Fixed bug where player 3 observer wasn't immune to damage
- At map start up 50 Ghost are created to speed up the game at start



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
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[05:15 am]
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[05:14 am]
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[05:13 am]
Oh_Man -- Vrael
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[03:02 am]
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[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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