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New Release - ScmDraft 2 Version 0.9.0
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Aug 17 2017, 8:26 pm
By: Roy  

Aug 17 2017, 8:26 pm Roy Post #1

An artist's depiction of an Extended Unit Death



ScmDraft 2 Version 0.9.0

Most mapmakers are familiar with ScmDraft, a feature-rich map editor created by Suicidal Insanity.
Now, the most popular editor returns, packed with a wide variety of enhancements.

This contains many many changes compared to the previous 0.8.0 and 0.8.1 versions. While the full set of changes is too large to list, here is an overview of the major features:

  • Vastly expanded visual overlay abilities. (Terrain properties, unit ranges, transparent creep among others)
  • New unit, unit sprite, pure sprite palette windows.
  • Completely redone doodad, user-defined brush, and terrain palettes
  • Completely redone map properties window, including string filtering.
  • Overhaul of the entire UI to support HiDPI / font scaling, nicer looking controls, better resizing, etc.
  • Expanded terrain symmetry options, to support rotational symmetry with various parameters.
  • Added support for the vorbis OGG sound file format in triggers.
  • Preview of the in-game pathfinder regions
  • Lots and lots of performance improvements and bug fixes
  • Much nicer code, and cleaner error handling
  • Enhanced logging, available via -console command line or in the debug menu.


You can find more information for this project on SEN, and the more adventurous
can try out nightly builds for the most bleeding-edge developments.


Official Announcement and Download Link


SEN is proud to present projects created by members of our community. If you have a project you would like to be featured on the site, or if you know of another member's work that you feel should receive more recognition, feel free to contact the staff with your suggestion.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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