Staredit Network > Forums > SC1 Map Showcase > Topic: Diplo - Infinity 2.8a / b
Diplo - Infinity 2.8a / b
Apr 15 2017, 8:26 am
By: Cool-Knight  

Apr 15 2017, 8:26 am Cool-Knight Post #1



Hi Since I see no "Diplo - Infinity 2.8a" on here I tho I would share it. Since there its not on here? ;)
(If this map is on here, which I search I don't see it, but if there is....sorry for making this topic!)

Also I don't know really much about this map..I just like to play with friends.

But the game is ez to follow and learn. (I'll try to post more info about this map. Unless someone has info and can post how to play on here!)
^---supports 1.16.1 [Want to download click: HERE ]

v-----will support 1.18 ++ / MAC's. [Want to download this version click HERE (Coming soon!) Release this on sometime on Tuesday 4/18/2017!
Diplo - Infinity 2.8b (Edited by me) For editing Diplo - Infinity 2.8b is remove EUPs for 1.18 + Patch.

(Since this map has EUPs in it) And the locked map was kinda to weak.

I have locked it with a much harder map locker so no 1 even me can unlock it, IF I ever lose unlocked veer. :)

Did I edit the map: No! well yes to remove EUPs in the map. Only thing I touched in the map.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at my Website My Akas: SHANE-009

Follows and obey SEN Rules: The Rules.

Updated as of: 9/11/2021

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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