Staredit Network > Forums > Technology & Computers > Topic: Sound Ripping Software
Sound Ripping Software
Feb 22 2017, 7:59 am
By: Enkidu  

Feb 22 2017, 7:59 am Enkidu Post #1

Executor

I am looking for good, safe software that can rip sounds for a lot of video games, but not just for musical purposes! I want to know if it is possible to rip voice clips from games for projects, like for another game or forum or something? I just want to know if you have any advice as to where to donwload them, if they're free and if they work?




Feb 22 2017, 2:43 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

For Blizzard games: mpq extractors
For other games: other custom extractors
For some games: The files can be found in the directory structure. Sometimes need converting.
Emergency solution: record the sound while ingame.




Feb 23 2017, 12:39 am Enkidu Post #3

Executor

huh... Yeah makes sense. I've been told that, so I guess going with those methods are the best.



Here's another question that's off topic, so bare with me on this one... Do you guys use 'cracked' software for modding StarCraft the way it is? I heard most of the software used to mod for gameplay and story-telling purposes is cracked software.

Is it okay to used crack software?




Feb 23 2017, 1:48 am Pr0nogo Post #4



SEN has a weird aversion to discussing cracked software, but no modding programs are illegal or pirated. The closest you can come to is external shit like getting photoshop to create/edit sprites or apply palettes, audition to process voice acting and other custom audio, or fruityloops to make custom music, but all of that has nothing to do with modding starcraft and everything to do with you creating new assets.

Whether using cracked software is 'okay' or not is a moral question where only your personal opinions color the answer. I don't care about the fate of conglomerates that overcharge for their software, so I will use every functioning free alternative before shelling out 500+ USD for an adobe program license or whatever the hell they're going for these days. You may value different things than I and thus your answer (or at least your reasoning) will probably be different.




Feb 23 2017, 11:34 pm Enkidu Post #5

Executor

Damn Pronogo... That's a... good answer there. Shit, it made me think about it.

But yeah I think I can deal. ^^




Feb 24 2017, 12:18 am Enkidu Post #6

Executor

Oh yeah also, for some reason when I am posting or when I browse through the site, the speed around here is unusually slow, which does not occur anywhere else on another forum, like CC or SC:L so I don't think it has anything to do with me... To me, it feels like it could have something to do with your server at the moment.




Feb 25 2017, 10:01 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Cracked software is software that has been "cracked" or "broken" to allow it to be shared and used freely (as in free beer). This includes things like a nocd patch, or a loader which spoofs a proper key.

Modding tools are similar in concept, but different in purpose. They are the cracking software, not cracked software. In this case, the cracked software would be something nonfree like StarCraft. Mods are usually free, though if a nonfree modding software or mod came out, it could be cracked.

In a more relevant SC example, you can unlock a locked map using various methods that we won't discuss here. The unlocked map is a cracked map. The tool you used to unlock the map is the cracking software. Just because something is free as in free beer doesn't mean it's free as in freedom.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 28 2017, 12:43 am Enkidu Post #8

Executor

Alright, back on the main topic. So basically I need to use other software, probably custom extractors, so that I can process voice clips from various games, if that is possible. I know it can be done for a lot of Star Wars Games, so I guess it'll do.

The games I am aiming at are really Star Wars Games and they're for projects. So, I guess I need to find a good extractor that deals with Lucasarts material




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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