Staredit Network > Forums > Modding Assistance > Topic: Need help for changing frame
Need help for changing frame
Jan 25 2017, 2:54 pm
By: blackknight2  

Jan 25 2017, 2:54 pm blackknight2 Post #1



Does anyone know how to change frame 32 (firebat) to frame 119 (Unused Terran Bldg Type 1)? I know how to open wireframe.grp and I'm stucking with it. plz help :(



None.

Jan 25 2017, 3:55 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Do you mean copy frame 32 on to frame 119? You should just be able to decompile the grp, copy+paste over the frame you want, and then recompile the whole thing.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Jan 25 2017, 8:32 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

I think he means in memory editing or whatever.

While on Firegraft you can choose which button to show as the action icon.



fuck you all

Jan 26 2017, 12:09 am blackknight2 Post #4



Quote from O)FaRTy1billion[MM]
Do you mean copy frame 32 on to frame 119? You should just be able to decompile the grp, copy+paste over the frame you want, and then recompile the whole thing.

I tried to use GRPedit program to change frame 119 pic to frame 32, but all frames became darker after I used it.

and I extracted wireframe.grp from broodat as staredit has no wireframe.grp.

my current starcraft 1 version is starcraft anthology 1.16.1.

Attachments:
20170125_190918.jpg
Hits: 0 Size: 204.45kb



None.

Jan 26 2017, 12:53 am blackknight2 Post #5



Quote from Corbo
I think he means in memory editing or whatever.

While on Firegraft you can choose which button to show as the action icon.

I thought I uploaded pic now I realized that I didn't upload a pic.

Here's a pic that I need to paste it to frame 119 (Unused terran Bldg)

Attachments:
20170124_220520.jpg
Hits: 4 Size: 9.22kb



None.

Jan 26 2017, 1:58 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

If it comes out darker then something weird is happening. I would recommend sfgrpconv, and for wireframes specifically I would recommend not selecting one image for all frames (I don't remember the exact phrasing since I'm on my phone) so you can copy the frame without editing anything.

Quote from Corbo
I think he means in memory editing or whatever.

While on Firegraft you can choose which button to show as the action icon.
wireframe.grp does it based on unit id as far as I'm aware.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2017, 3:47 am blackknight2 Post #7



Quote from O)FaRTy1billion[MM]
If it comes out darker then something weird is happening. I would recommend sfgrpconv, and for wireframes specifically I would recommend not selecting one image for all frames (I don't remember the exact phrasing since I'm on my phone) so you can copy the frame without editing anything.

Quote from Corbo
I think he means in memory editing or whatever.

While on Firegraft you can choose which button to show as the action icon.
wireframe.grp does it based on unit id as far as I'm aware.

Phew, finally, it solved my problem. Thank you so much for helping it.



None.

Jan 26 2017, 5:00 am blackknight2 Post #8



Quote from O)FaRTy1billion[MM]
If it comes out darker then something weird is happening. I would recommend sfgrpconv, and for wireframes specifically I would recommend not selecting one image for all frames (I don't remember the exact phrasing since I'm on my phone) so you can copy the frame without editing anything.

Quote from Corbo
I think he means in memory editing or whatever.

While on Firegraft you can choose which button to show as the action icon.
wireframe.grp does it based on unit id as far as I'm aware.

Uh-oh, when I pasted wireframe.grp to brooedit, the screen became dark after I run map on starcraft.exe.

In other way, I tried to use NPA version 5 to paste code to trigeditplus plugin in SCMdraft 2 0.8.1, but map crashes.

How can I put wirefram.grp into broodat without any crashes?

I attached wirefram.grp file.

Attachments:
wirefram.grp
Hits: 1 Size: 300.77kb



None.

Jan 26 2017, 5:44 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

That's very strange, the wirefram.grp looks perfectly valid as far as I can tell O.o

I'm not familiar with how you are using it, but when I add it to an mpq and run with mpqdraft it works fine.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 27 2017, 12:54 pm Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

If it manages to crash a map editor it is most likely not wirefram.grp since that never gets viewed. ever. in an editor. It's probably something else like an iscript or something that you added to your MPQ.

But just to be on the safe side, make sure you applied the proper pallete to wirefram.grp.



fuck you all

Jan 29 2017, 3:12 pm blackknight2 Post #11



Quote from Corbo
If it manages to crash a map editor it is most likely not wirefram.grp since that never gets viewed. ever. in an editor. It's probably something else like an iscript or something that you added to your MPQ.

But just to be on the safe side, make sure you applied the proper pallete to wirefram.grp.

Where can I find proper pallete? I tried other palletes but images became dark for several tries.



None.

Jan 29 2017, 3:14 pm blackknight2 Post #12



Quote from O)FaRTy1billion[MM]
That's very strange, the wirefram.grp looks perfectly valid as far as I can tell O.o

I'm not familiar with how you are using it, but when I add it to an mpq and run with mpqdraft it works fine.

When I added grp file to program then run it, units' wireframe images were still dark.



None.

Jan 30 2017, 12:29 am blackknight2 Post #13



Quote from Corbo
If it manages to crash a map editor it is most likely not wirefram.grp since that never gets viewed. ever. in an editor. It's probably something else like an iscript or something that you added to your MPQ.

But just to be on the safe side, make sure you applied the proper pallete to wirefram.grp.

Ok, I get it now. the frames are colorful except 119.

How can I change its color to same as 32?

Attachments:
20170129_192810.jpg
Hits: 1 Size: 181.52kb



None.

Jan 30 2017, 6:38 am O)FaRTy1billion[MM] Post #14

👻 👾 👽 💪

In that you are using the icons palette, you should use the wireframe palette.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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