Staredit Network > Forums > Modding Assistance > Topic: tbl editing
tbl editing
Jan 5 2017, 9:24 pm
By: Zoko-TkZ  

Jan 5 2017, 9:24 pm Zoko-TkZ Post #1



I am attempting an edit to images.tbl, for the purpose of adding a new .grp file to the list. I've tried to open it with several .tbl editors but all of them have an issue opening it, as well as any other .tbl file from Starcraft, throwing an error saying that the file is corrupt.

Haven't seen too many details around on how to edit those, but reading some people's posts it seems like there's a pretty simple way of doing so, I feel like I'm just missing a small detail here.



None.

Jan 5 2017, 9:44 pm DirectShift Post #2



Have you tried TblPad?



None.

Jan 5 2017, 10:10 pm Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

images.tbl is not something you can edit via tblpad or tbl editor as such.

You want to add a new image to the images table in the iscript, I guess.

While I don't think you can add new entries with any iscript editor out there I believe this is what Farty was doing, an image expander so you could add new entries.



fuck you all

Jan 5 2017, 10:47 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

What TBL editor are you using? I can open images.tbl just fine in TBLPad.

Quote from Corbo
images.tbl is not something you can edit via tblpad or tbl editor as such.
You can edit the tbls just fine to add more images, just not (normally) to dat files.



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Jan 5 2017, 10:49 pm Zoko-TkZ Post #5



@DirectShift, thank you this actually worked! For whatever reason the other 3 .tbl editors I tried (all downloaded from SC modding sites, all more recent than TBLpad) had the same issue.

@Corbo, I feared as such myself but as it turns out you can actually edit images.tbl with TBLpad. What I'm doing is adding a new .grp to my .mpq and using DatEdit to assign it to an image in images.dat, a new entry in images.tbl simply allows me to specify the new .grp to images.dat. While I have been working with Farty's .dat extender, no new entries in either images.dat or iscript are needed for this (because I am overwriting an unused image and iscript entry).



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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