Staredit Network > Forums > Modding Assistance > Topic: Pr0nogo's Modding Questions
Pr0nogo's Modding Questions
Jun 14 2015, 2:38 am
By: Pr0nogo  

Oct 31 2015, 7:01 pm SCRuler Post #21



So I'm trying to figure out what to do here for the original issue.
DO I use useattack plus the weapon's ID or do I use attackwith and the weapon ID or do I use the order ID instead of the weapon ID?



None.

Oct 31 2015, 7:25 pm Pr0nogo Post #22



Much simpler, just go into DatEdit, Effect: Ensnare, hook up splash radii to make it aoe.




Nov 1 2015, 4:21 am SCRuler Post #23



So you mean look into InfTer suicide attack in dat, change the effect and add the splash radii numbers?
SO I could use plague?



None.

Nov 1 2015, 4:43 am Pr0nogo Post #24



Should be possible, don't see why not since it worked with Ensnare. Just make sure to set the Effect to the same as Plague and match it to Plague's splash (it won't do any damage but it will apply the effect in the same splash).




Nov 1 2015, 4:47 am SCRuler Post #25



so the main attack won't do much damage but will just spread the plague?



None.

Nov 1 2015, 9:52 pm Pr0nogo Post #26



To the best of my knowledge, yes.




Nov 1 2015, 10:20 pm SCRuler Post #27



well thaht's slightly disappointing.



None.

Nov 1 2015, 11:43 pm Pr0nogo Post #28



You can modify the iscript of plague to include domissiledmg and it should apply the damage of the weapon you're modifying in DatEdit, but I haven't tried this as I wanted my Infested Terrans to just apply the Ensnare slow, not do any damage.




Nov 2 2015, 12:29 am Pr0nogo Post #29



Double posting since I have a question now.

Is it possible for a plugin to do the following:

-Detect when a building is unpowered (no Pylon nearby) and kill it? [bonus points for only killing non-neutral structures, e.g. player-owned or computer-owned]
-Detect when a Pylon is destroyed and kill all units in a small location around it? [bonus points for only killing the owning player's units]

I want this to be possible even in melee play.




Nov 2 2015, 6:14 am Sand Wraith Post #30

she/her

Neiv's Teippi can detect and effect both scenarios.

This will be possible even in melee play.




Nov 2 2015, 6:36 am Pr0nogo Post #31



Alright, thank you.




Nov 2 2015, 5:46 pm SCRuler Post #32



I would like the "pylon blows up and does heavy damage to everything around in it's psi field" thing.



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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