Staredit Network > Forums > SC1 Mapping Tools > Topic: Importing .wavs easily
Importing .wavs easily
Oct 30 2015, 12:05 pm
By: Pr0nogo  

Oct 30 2015, 12:05 pm Pr0nogo Post #1



SCMDraft's .wav import tool is primitive at best, and StarEdit won't open many maps without changing shit around (team colour, unit/doodad placements, etc.). I need an efficient method of mass importing 100+ wavs at a time without compromising by using either of these two programmes (unless some older version of SCMDraft has this feature? but I doubt that is the case).

I was told to check out StarForge but haven't had any luck making it work so I don't know if that's a viable alternative. Is there a third-party tool for this?




Oct 30 2015, 4:49 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You could create a new map in Staredit, import all the wavs, then import all the rest of your map via SC Map Importer / Exporter.

A windows XP VM might prove useful to get Starforge to work.

Not sure how far ChkDraft is in terms of adding wavs.

Post has been edited 1 time(s), last time on Oct 30 2015, 4:55 pm by NudeRaider.




Oct 30 2015, 5:02 pm jjf28 Post #3

Cartography Artisan

Quote from NudeRaider
Not sure how far ChkDraft is in terms of adding wavs.

Not yet implemented, though I'll make a note to have multi-select and import from MPQs.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 31 2015, 4:59 am Pr0nogo Post #4



I'll try the map importer. No dice with starforge even with WinXP.

Thanks ajf




Oct 31 2015, 6:49 am poiuy_qwert Post #5

PyMS and ProTRG developer

Why not just add them with an MPQ editor?




Oct 31 2015, 8:20 am Pr0nogo Post #6



Doesn't work.




Oct 31 2015, 4:15 pm poiuy_qwert Post #7

PyMS and ProTRG developer

You sure about that? You should be able to add the wav's to the mpq and then in SCMDraft just add a string for each wav (which is the path of the wav in the mpq) and reference that string in your triggers. That should work, though the editors may not list the wav's in the normal way.




Oct 31 2015, 4:53 pm Pr0nogo Post #8



Messing with strings crashes SCMdraft for me most times but the bigger issue is that I don't use trigedit, I use the GUI.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: Prankenstein, RIVE