Staredit Network > Forums > SC2 Assistance > Topic: Major Team Color issues
Major Team Color issues
Oct 12 2015, 2:36 pm
By: StratosTygo  

Oct 12 2015, 2:36 pm StratosTygo Post #1



(Using friend's PC due to patch 3.0 bricking my game on my own)

(PS, I DO NOT MEAN CHANGING PLAYER COLORS IN PLAYER PROPERTIES)

(I LITERALLY MEAN MODIFYING THE TEAM COLORS THEMSELVES (IE Teal to SC1 Teal)

I can no longer edit the team colors in the data editor for some reason, the game won't respond to changes, and if I try to copy already edited team colors the editor does some weird retroactive switfching to make it like the colors were never edited in the first place.




Apr 2 2016, 4:05 pm Alzarath Post #2

Praetor

Dunno if you've solved this already, but it works for me.

Data Editor > Advanced Game Data > Gameplay Data > Team Colors

Changing orange to something completely different worked fine. In the editor itself, it only shows the changes on the minimap (haven't tested post-restart). But testing in-game they're actually the desired colors. Maybe something fixed them since you posted, but at least they're fine now. Not sure whether or not they work online or how they're represented in a lobby.

Post has been edited 1 time(s), last time on Apr 2 2016, 9:26 pm by Alzarath.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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