Staredit Network > Forums > Technology & Computers > Topic: Game engines you work in
Game engines you work in
Jun 18 2015, 7:12 am
By: FlameViper  

Jun 18 2015, 7:12 am FlameViper Post #1



Have you ever created your own game engines? or worked in pre-existing ones like Game Maker, Construct 2, Unity 5, Unreal Engine 4?
Most of the time non-programmers enjoy working more in game editors from the 90s - 2000s, such as Stronghold Crusader. It's much easier to understand and apply compared to Starcraft 2's engine, Unreal's blueprints and absolutely much easier than programming in a language.



None.

Jun 18 2015, 10:26 pm Generalpie Post #2

Staredit Puckwork

I've used the Unity engine a lot but that was back before the Shuriken system was in place. It's pretty cool but games can get really inefficient really fast if you don't know know what you're doing.



None.

Jun 19 2015, 4:08 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

I'm working on programming a simple 2D engine in C++ ... I'm not very familiar with all the concepts, so it's a huge learning experience as I go -- but if that's not what you are looking for, an existing one is probably better but I have no experience with those (beyond Game Maker over a decade ago :P).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 23 2015, 3:17 am A_of-s_t Post #4

aka idmontie

I've used Game Maker and Unity. I'm currently updating an Augmented Reality application we made in Unity to Unity5. Cool stuff.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Jun 23 2015, 3:13 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

I have used unreal a bit but not for games itself. I did some architectural walkthroughs on it.



fuck you all

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
Please log in to shout.


Members Online: MobMob