I got the game 140 from the current Humble Bundle sale. And I had quite a lot of fun even though I beat the full game in ~40 minutes.
The game is in every way like the bounds I used to play in Starcraft Broodwar. They actually managed to make defeat feel fun. So even when you lose it feels rewarding somehow.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I like how it's a blend of classic jump'n'runs and bounds. (though I don't like both genres) I really like how they integrated gameplay elements into the music.
I like how it's a blend of classic jump'n'runs and bounds. (though I don't like both genres) I really like how they integrated gameplay elements into the music.
The music and sounds effects manage to sell their style really well. I'm hoping for a longer more developed sequel.
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!