Staredit Network > Forums > Portal News > Topic: StarCraft II - Patch 2.1.4
StarCraft II - Patch 2.1.4
Sep 23 2014, 7:22 pm
By: Ahli  

Sep 23 2014, 7:22 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II - Patch 2.1.4
--- client update ---


Patch Notes, click to show here

Source


Post has been edited 2 time(s), last time on Sep 23 2014, 7:28 pm by Ahli.




Sep 23 2014, 7:52 pm payne Post #2

:payne:

Quote
Thank you to Christoph Ahli Ahlers who has contributed heavily throughout the process and is always the first person I go to when I have a problem I need help with. He also coded all of the previous GameHeart interface mods.
Gratz to you, Ahli! :)

Post has been edited 1 time(s), last time on Sep 23 2014, 8:28 pm by Devourer.




Sep 23 2014, 8:40 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
Quote
Thank you to Christoph �Ahli� Ahlers who has contributed heavily throughout the process and is always the first person I go to when I have a problem I need help with. He also coded all of the previous GameHeart interface mods.
Gratz to you, Ahli! :)
My name is appearing in the wcs 2.0 extension mod's description, too. So, my name is on a file published by Blizz... :massimo:




Sep 24 2014, 12:32 pm TF- Post #4

🤙🏾

Quote from Ahli
Quote from payne
Quote
Thank you to Christoph �Ahli� Ahlers who has contributed heavily throughout the process and is always the first person I go to when I have a problem I need help with. He also coded all of the previous GameHeart interface mods.
Gratz to you, Ahli! :)
My name is appearing in the wcs 2.0 extension mod's description, too. So, my name is on a file published by Blizz... :massimo:
What power... :fear:



🤙🏾

Sep 24 2014, 7:26 pm DevliN Post #5

Woah

Quote from Ahli
Quote from payne
Quote
Thank you to Christoph �Ahli� Ahlers who has contributed heavily throughout the process and is always the first person I go to when I have a problem I need help with. He also coded all of the previous GameHeart interface mods.
Gratz to you, Ahli! :)
My name is appearing in the wcs 2.0 extension mod's description, too. So, my name is on a file published by Blizz... :massimo:
Yay! :awesome:



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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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