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StarCraft II: Arcade - Blizzard's Contest
Jan 31 2014, 4:34 am
By: Ahli  

Mar 15 2014, 5:59 pm LoveLess Post #21

Let me show you how to hump without making love.

You can use "my info" to enter payne, I don't mind. If they want to try and dispute it, I believe that your copy of SC2 was bought by me? If they can use IP or something, I could just say that it was a proxy address or something.



None.

Mar 21 2014, 3:41 am UnholyUrine Post #22



I hate to say this, because I do think it's cool that Blizzard is trying to instill some life in the map-making scene. Also, opening the arcade to be f2p is the right step. However, this contest is not a good idea due to a phenomenon called Motivation Crowding. (I didn't say anything b/c I obviously forgotten the correct term for it, until I came across it today.)

Motivation Crowding is the phenomenon when you give money to people for doing something they are passionate/enthusiastic about, thereby ruining the positivity. Money does not always motivate. In fact, when giving money to people for doing something they are doing out of creativity, or the goodness of their heart, it deteriorates the motivation.

Here's a cool real world example: Switzerland had to find a place to bury its radioactive waste, and they wanted to bury it near the village of Wolfenschiessen. Researchers did a survey and suprisingly 50.8% were in favor of the proposal due to national pride, decency, and prospect of new jobs. Then, the researchers did a second survey, but this time with a hypothetical reward of $5,000 per person if they were to accept the proposal. The results fell to 24.6%. The reward felt like a bribe for the people and "cheapened the community and patriotic spirit" (From "The Art of Thinking Clearly" by Rolf Dobelli)


Basically, Map-making is a creative and passionate expression by mappers. Putting a price on it, even in contest form, cheapens the motivation to map. Moreover, it infers a misconception that only the elite can map. If Blizzard's intentions were to relive the UMS scene from SC:BW that significantly lengthened SC's lifetime for many players, this isn't the way to go.

The best thing they can do, I think, is to make the editor more user-friendly.



None.

Apr 4 2014, 1:13 am payne Post #23

:payne:

http://www.playstarparty.com/

My project's website. We should release a beta within a month. It's a pretty awesome map.
We have already built a small fan-base from merely testing our Closed-Alpha version. :awesome:

How are you guys' projects going?



None.

Apr 25 2014, 11:01 pm payne Post #24

:payne:

Sneak peak of one of the minigames we have done for the contest:
https://www.youtube.com/watch?v=JcD9Xt6VYlU



None.

May 7 2014, 1:53 pm Ahli Post #25

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I've updated the first post with more news...




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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