Staredit Network > Forums > SC1 Map Showcase > Topic: LotR: War for the West
LotR: War for the West
Feb 3 2014, 5:54 am
By: sigsaucy  

Feb 3 2014, 5:54 am sigsaucy Post #1




LotR: War for the West






Introduction
It is the Third Age of Middle Earth and Sauron is resurgent and the Last Alliance is no more. The Elves are diminished, Dwarves destitute, and the valor of Men forgotten.

However, there are still those who would stand against the cruelty and malice of Sauron.

Join in the battle to save or conquer Middle Earth as Man, Dwarf, Elf, Wizard, or Orc.

Map Specs:
Players: 6
Tileset: Jungle
Genre: PvP
Status: Fully Playable

Features
Confront your enemies on various battlefields
-Eriador
-Orthanc
-Osgiliath
-Mount Gunbadad

HP Leveling System

Destroy spawns to unleash your heroes true potential and progress the story.


Gameplay
-Use your Hero to aid allied armies in pushes against enemy strongholds.
-Armor capped at 35 to ensure that Heroes are never able to indefinitely hold off armies.
-Kill enemy heroes to reward your entire team and wound the enemy (-1 Health Level)

Good Heroes

Aragorn, Heir to Isildur
Unit: Zealot
Special: Spawn Dunedain Rangers

Faramir, Son of Denethor II
Unit: Goliath
Special: Place Seige Encampments

Legolas, Prince of Mirkwood
Unit: Marine
Special: Place bunkers

Gimli, Son of Gloin
Unit: Firebat
Special: Spawn Hallucinations

Gandalf
Unit: Archon
Special: TBD

Evil Heroes

Witch-King, Lord of the Nazgul
Unit: Hydralisk
Special: Lurker Attack

Khamul, Shadow of the East
Unit: Zergling
Special: Mumakil Charge

Herumor, Black Numenorean
Unit: Raynor Vulture
Special: Place Traps

Saruman, the many Colored
Unit: Tassadar
Special: Psi Storm, Hallucination

Mouth of Sauron
Unit: Seige Tank
Special: Slaves from Dale

ScreenShots


To Do List
-Implement Dungeons
-Implement Gandalf special
-Fine tune balance

Attachments:
LotR War for the West.scx
Hits: 0 Size: 265.89kb

Post has been edited 18 time(s), last time on Jul 17 2015, 5:15 pm by sigsaucy.




Feb 3 2014, 8:55 am jjf28 Post #2

Cartography Artisan

screenies plox



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Feb 4 2014, 11:03 am sigsaucy Post #3



updated with screenshots and newest version




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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
Please log in to shout.


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