Staredit Network > Forums > SC1 Map Showcase > Topic: Spellsword RPG
Spellsword RPG
Feb 19 2008, 11:27 pm
By: Remisa
Pages: < 1 « 10 11 12
 

Oct 26 2011, 9:28 pm DevliN Post #221

Woah

http://www.staredit.net/files/842/ or http://www.staredit.net/files/366/ should work.



:devlin: Currently Working On: :devlin:
Myself

Aug 11 2013, 10:12 am soonkwon123 Post #222



Hey dude, just saying I am at the demon gate and the man is saying stuff like "You can go out now if you want to" and yeah... after I don't know what to do... I'm stuck. I mean, damn it the other walls won't be destroyed.. it just keeps healing itself.. help me what to do here..



None.

Aug 11 2013, 3:13 pm DrawRanger Post #223



Quote from soonkwon123
Hey dude, just saying I am at the demon gate and the man is saying stuff like "You can go out now if you want to" and yeah... after I don't know what to do... I'm stuck. I mean, damn it the other walls won't be destroyed.. it just keeps healing itself.. help me what to do here..

You can acquire the spell "Lightning Chain(I can`t remember its name exactly, but it was Level 2 Spell)" and it makes you destroy every walls in the game that heal itself. (and this can lead you finding something unique)



None.

Aug 19 2013, 5:13 am Raygoza Post #224



Guys, I don't have permission to access the server on which the map is uploaded on, could someone host it somewhere else?
Even if just for a little while.



None.

Aug 20 2013, 1:51 pm Oh_Man Post #225

Find Me On Discord (Brood War UMS Community & Staredit Network)

http://www.mediafire.com/?pvsngs1zjcu3q41

One of the greats; enjoy it.




Jan 5 2014, 3:49 pm FlameViper Post #226



The real complaint with this map is that the terrain is too small and thus forces enemies to spawn directly over your hero.
Weird enough it's been so god damn long and yet nobody has enlarged the map despite the fact the option is available.
Giving more space for the terrain and relocating locations and units isn't hard compared to making entirely new content and systems while the map is already maxed out on locations.
Neither has anybody tried modifying the exp rate to make it a 1hour map as opposed to a 3-5hour grind fest. Neither the stats or materials required for items like excalibur.
Seeing versions which don't modify anything important is really boring, when in fact versions should be like entire mods of a game made to give a refreshing take on the old version.



None.

Jan 6 2014, 7:15 am LoveLess Post #227

Let me show you how to hump without making love.

Quote from FlameViper
The real complaint with this map is that the terrain is too small and thus forces enemies to spawn directly over your hero.
Weird enough it's been so god damn long and yet nobody has enlarged the map despite the fact the option is available.
Giving more space for the terrain and relocating locations and units isn't hard compared to making entirely new content and systems while the map is already maxed out on locations.
Neither has anybody tried modifying the exp rate to make it a 1hour map as opposed to a 3-5hour grind fest. Neither the stats or materials required for items like excalibur.
Seeing versions which don't modify anything important is really boring, when in fact versions should be like entire mods of a game made to give a refreshing take on the old version.
The problem with remaking the game is that it would be better to do it from the ground up because of how messy it actually is. That's a lot of work.



None.

Jan 7 2014, 2:14 am Oh_Man Post #228

Find Me On Discord (Brood War UMS Community & Staredit Network)

Figuring out someone's triggering is a pretty damn difficult process too. It is like how I imagine the enigma codebreakers of WWII felt.

I mean I have difficulty just remembering my OWN coding after coming back to a project having not worked on it for awhile... let alone someone else's project.




Mar 28 2014, 6:22 pm x)aCe(x Post #229



Fantastic map. It came so late in the Broodwar game. Proves that we haven't yet met the final frontier.

I've beaten it twice, but I'd be willing to do it again!



None.

Sep 22 2017, 7:47 pm Wiode Post #230



Has anyone placed this recently?

I've been playing this game, but I am unable to upgrade weapons and armor past the first level because the Templar archives is missing.



None.

Nov 4 2017, 10:10 am martosss Post #231



I have, and I played a version that has this bug fixed, so enjoy it.
Here is a link - http://www.staredit.net/sc1db/file/3865/



None.

May 22 2022, 8:13 pm Zoan Post #232

Math + Physics + StarCraft = Zoan

Anyone have a version of this that works on the current patch of remastered?



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

May 23 2022, 1:57 am Butch Post #233

PROFESSIONAL MAP MAKER

Quote from Zoan
Anyone have a version of this that works on the current patch of remastered?

https://bounding.net/map/Gp5Vqss6

you also have to launch 32bit client which you can select by clicking the gear next to play in bnet launcher and click game settings.



None.

May 23 2022, 6:09 pm Zoan Post #234

Math + Physics + StarCraft = Zoan

Ok, 32 bit works, but it looks like SC closes after the match. When did this start happening?



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

May 23 2022, 8:43 pm Butch Post #235

PROFESSIONAL MAP MAKER

prob sometime after the first remastered patches



None.

Jun 2 2025, 4:29 pm SPyro_Malin Post #236



I decided to revisit it and show my friend what can actually be done in Broodwar. Sadly I had to install SC separate from remaster, because it is simply buggy on remastered.
TONS of tiny bugs, but the most important one seem to be passive flow of cash.

Does anyone have a version updated for the remaster?

PS: It's possible to get locked by NPC near graveyard. If you approach from below he will move a bit and if your unit walked close to bunker it's possible to get stuck there for ever xD.



None.

Jun 2 2025, 4:31 pm SPyro_Malin Post #237



Quote from SPyro_Malin
I decided to revisit it and show my friend what can actually be done in Broodwar. Sadly I had to install SC separate from remaster, because it is simply buggy on remastered.
TONS of tiny bugs, but the most important one seem to be passive flow of cash and starting with way too many SoRs.

Does anyone have a version updated for the remaster?

PS: It's possible to get locked by NPC near graveyard. If you approach from below he will move a bit and if your unit walked close to bunker it's possible to get stuck there for ever xD.




None.

Jun 2 2025, 4:37 pm Ultraviolet Post #238

We do a little trolling

Here's the list of Spellsword maps hosted on scmscx.

I'm not sure which ones work with remastered, but this one looks promising since it was last modified in 2018 and has FIX in the title.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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