Staredit Network > Forums > Modding Assistance > Topic: file problems
file problems
Aug 7 2013, 7:08 pm
By: SCRuler  

Aug 7 2013, 7:08 pm SCRuler Post #1



I'm trying to get back in the saddle. However, I downloaded everything, and trying to open up WinMPQ or TblPad, I just found the fix for dll files that I needed, but apparently when I open them an error message comes up saying they cant load or register certain ocx files.



None.

Aug 7 2013, 7:43 pm Sand Wraith Post #2

she/her

http://sfsrealm.hopto.org/dwnload.html#WinMPQ

Make sure you have the required installations and that you did NOT simply go to a random DLL file website.

Especially the Visual Basic 4 runtime files.




Aug 7 2013, 8:31 pm SCRuler Post #3



I got the files right. And dont worry, I didn't go to random DLL file sites. I checked microsoft site and the appropriate Visual Basic downloads.
Everything works so far now.



None.

Aug 7 2013, 8:51 pm SCRuler Post #4



And now another issue: I'm trying to use TblPad, and while it can open txt, it's not opening tbl files that I extract from Broodat and Stardat



None.

Aug 9 2013, 12:39 am pastelmind Post #5



I personally recommend using PyMS for most of your modding needs (GRPs, TBLs, etc.) and MPQ Editor for modifying MPQ files. They work with Windows Vista / 7 with no problem and do not require additional runtimes (if you use PyMSWinEXE) to run.



None.

Aug 9 2013, 7:42 pm SCRuler Post #6



still doesn't work with PyMS. At least the TBL files. It's coming up with some strange error, that it can't find "font8.fnt".



None.

Aug 9 2013, 7:47 pm SCRuler Post #7



Never mind, I realized what I was doing wrong with TblPad. I got it now.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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