Staredit Network > Forums > Modding Assistance > Topic: Portraits!
Portraits!
Jun 12 2013, 8:39 am
By: hxazgalor  

Jun 12 2013, 8:39 am hxazgalor Post #1



as the description goes, I have some custom .smk files but I have no idea how to use them in a mod executable. do I have to include it using winmpq? thx :)

EDIT: I'm nw referrin to one of the older posts, whr there's mention of it. thx anyways :D

Post has been edited 1 time(s), last time on Jun 12 2013, 8:44 am by hxazgalor.



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Jun 13 2013, 1:39 am O)FaRTy1billion[MM] Post #2

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All mod files have to be in a mpq file, as mpq files are what StarCraft uses to store the data.

The portrait filepaths are similar to portrait\<unit>\<animation>.smk. You just have to give them the same name as the unit's portrait you are replacing.

EDIT:
Based on your post in the necro topic, it looks like you are trying to replace the arbiter's portrait. So you'd just need to add/replace the following files in an MPQ:
portrait\parbiter\pabfid00.smk
portrait\parbiter\pabfid01.smk
portrait\parbiter\pabfid02.smk
portrait\parbiter\pabfid03.smk
portrait\parbiter\pabtlk00.smk
portrait\parbiter\pabtlk01.smk
portrait\parbiter\pabtlk02.smk

Post has been edited 2 time(s), last time on Jun 13 2013, 1:47 am by FaRTy1billion.



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Jun 13 2013, 5:24 am hxazgalor Post #3



alrighty, thanks again :D I managed to figure tht out yesterday, huhu

just another Q: if in the case of identical units like Arbiter & Danimoth, if I replace the portrait for the arbiter, will the Danimoth portrait be changed too? does this also affect sounds? thx again :)



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Jun 13 2013, 5:29 am O)FaRTy1billion[MM] Post #4

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You can use DatEdit on the Units tab to change which sounds and portraits each unit uses, but if you replace it the normal arbiter portrait will be unavailable even for Danimoth.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 13 2013, 2:15 pm hxazgalor Post #5



Quote from O)FaRTy1billion[MM]
You can use DatEdit on the Units tab to change which sounds and portraits each unit uses, but if you replace it the normal arbiter portrait will be unavailable even for Danimoth.

righty ho. thanks! :D



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Today, 1:45 pm dydwk474 Post #6



Quote from O)FaRTy1billion[MM]
All mod files have to be in a mpq file, as mpq files are what StarCraft uses to store the data.

The portrait filepaths are similar to portrait\<unit>\<animation>.smk. You just have to give them the same name as the unit's portrait you are replacing.

EDIT:
Based on your post in the necro topic, it looks like you are trying to replace the arbiter's portrait. So you'd just need to add/replace the following files in an MPQ:
portrait\parbiter\pabfid00.smk
portrait\parbiter\pabfid01.smk
portrait\parbiter\pabfid02.smk
portrait\parbiter\pabfid03.smk
portrait\parbiter\pabtlk00.smk
portrait\parbiter\pabtlk01.smk
portrait\parbiter\pabtlk02.smk

that doesnt work



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