Staredit Network > Forums > Games > Topic: Warcraft 2.5
Warcraft 2.5
Apr 18 2013, 4:21 pm
By: TaShadan  

Apr 18 2013, 4:21 pm TaShadan Post #1





Gameplay
This project is a fast paced oldschool "standard" RTS modification for Warcraft III The Frozen Throne, that takes place after the 2nd War with the Alliance still fighting the remains of the Orcish Horde. It aims to bring the gameplay of Warcraft2, Starcraft:Broodwar and Armies of Exigo to Warcraft 3.

Features

fast paced oldschool rts
completly changed unit/armor stats
new models/skins
new colors (white/black/dark red/dark green)
new spells and modified standard spells
advanced tooltips showing unit speed/buildtime and more
buildable flying transporters
units in flying transports die after the transport was shot down
foodcap 200
naval maps
capturable merc and resource buildings



Credits to:
Kibatake - Encampment model
Ugougo - Fixing Kibatakes Encampment model portrait
Estar - Grunt Skin
Dionesiist - Satyr Skin
TKF, TwoVenomous - Units die when Transport dies system
Mephestrial - GilneasGunship
Mr.Goblin - Scars of Conflict Resource Pack (Icons/Textures)
Deolrin - Scars of Conflict Resource Pack (Models)
Whitehorn - Scars of Conflict Resource Pack (Death Knight Model)
Pyramidhe@d - Scars of Conflict Resource Pack (several models)
Dentarg - Ideas, Suggestions, Testing/Balancing
Drink - Ideas, Suggestions
Callahan - Beast Pit
Mechanical Man - Stable
Don Dustin - Scars of Conflict Resource Pack (several models)
Frankster
Milena - Fixing the customcolor problem
Happytauren - Power Lich, several doodads
Anvil - adding Teamcolor to the Powerlich and the black dragon roost
chr2 - forest troll owl rider skin
Claw - icons for Mephestrials GilneasGunship
Thispot - icons for Callahans Beast Pit
WanderingSoul - Fixing the wc2 mage from the Warcraft 2nd Generation Source Map
Ken-E - several melee maps
AnemicRoyalty - Elven Destroyer model + Elven Archer model
Dmitry Rommel - Scars of Conflict Resource Pack (Orc Transport)
Xaran Alamas, Dmitry Rommel - Scars of Conflict Resource Pack (Juggernaught)
Maestros, Elfansoer - Remove Blight trigger
Strategy Master and the Warcraft 2nd Generation Team - allowing me to use several of their models
Ultimata - HumanShipyard, GoblinShipyard
SinisterX - new Human Conjurer/Mage model
NFWAR - Dwarven plate armor icon
ruleofiron99 - capture system
Garnogal - footman skin
paladinjst - lordaeron helmet attachment model
Scars of Conflict Resource Pack - http://www.hiveworkshop.com/forums/scars-conflict-681/resource-pack-version-1-6-a-195143/
Warcraft 2nd Generation Source Map - http://www.wc3c.net/showthread.php?t=94255&highlight=warcraft+2nd+generation
Iam still searching for testers, terrainers and AI coders/scripters.

There is only an orc AI.
Undead is improved and playable but not finished yet,some spells/abilities are not final and tooltips are missing. Human, Orc and Nightelve are full playable.
Naval battles are available now!

There are links to download, replays, VODs and screenshots on moddb http://www.moddb.com/mods/warcraft-25




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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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