Staredit Network > Forums > SC2 Assistance > Topic: Hero Abilities - making and editing
Hero Abilities - making and editing
Feb 20 2013, 6:27 am
By: sharf  

Feb 20 2013, 6:27 am sharf Post #1



Alright, so I need to make and edit a few abilities for my hero units. To make my life easier, I'm trying to modify existing ones for any of the attack animation ones. I've run into a few snags on some of them, and others I have no idea how to accomplish. I was hoping someone would be willing to help me out and maybe teach me a thing or two about this.

Several abilities are buffs, those I can do no problem. Others are like blink and charge - simple, those are already made for me. My issue comes from most of the activated attacks.
One or two of them are area affect multiple projectile abilities. For now, I have used the hurricane missiles ability, and changed the targets it damages to ground, unfortunately the missiles still fly up into the air, how can I aim them down to the ground (if possible).

My next ones are things like charge or other area effect abilities, where enemy units are damaged and pushed back.

The last two are kind of similar, one is a mana shield type system, which I have seen a lot of people use triggers for, is there a way to do it in the data editor? The other one is reflecting melee damage, like a spiked carapace from the crypt lord in wc3.

Any help or tips would be greatly appreciated, thanks.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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