Staredit Network > Forums > Portal News > Topic: StarCraft II: HotS - Opening Cinematic
StarCraft II: HotS - Opening Cinematic
Jan 22 2013, 8:58 am
By: Ahli
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Jan 23 2013, 2:54 pm TF- Post #41

🤙🏾

Quote from Pr0nogo
Quote from UnholyUrine
They built the SC2 engine very well.

One look at the amount of uncompressed, unoptimised, and incomplete bits of the game's engine would tell you that Blizzard is wholly incompetent. I don't understand how people are still blind to this. If any other company had released a game with the amount of problems and the shitty engine/graphics/gameplay/plot that SCII has, that game would have fallen completely flat. Companies like Activision buys shills out the asshole to review their games (why do you think Conan has a 69 metascore? It deserves a 0). The rest of the game's supporters are merely casuals who bought in because of the logo and the flash.

Quality doesn't sell Blizzard's games. Blizzard's logo sells Blizzard's games.

I swear I felt a sting when I saw the 'built very well' part. It's passable from the end user's point, but try to develop for that thing. Hell, after over 2 years Blizzard is still at the level where every single patch breaks maps and mods in completely undocumented ways.


Quote from Jack
This is catching on.



🤙🏾

Jan 23 2013, 3:16 pm Oh_Man Post #42

Find Me On Discord (Brood War UMS Community & Staredit Network)

Lol the average gamer doesn't give two shits about the backend. Hell they don't even know about the backend. Uncompressed, unoptimised? Who gives a fuck?

It's all about gameplay. And the gameplay is awesome.




Jan 23 2013, 4:28 pm Pr0nogo Post #43



The performance suffers massively if the engine is not compressed or not optimised. You should certainly give a fuck if your modern machine can run most modern games, yet struggles to pull SCII melee matches on medium graphics settings. You know all those tools who say 'don't play SCII if you don't have a good computer'? SCII uses a 2006-7 engine and runs poorly on 2012 machines. That doesn't happen with most other games, because the engines are generally better-compressed than SCII's. For the record, WarCraft III runs like shit on modern technology as well, but because the game's engine is so old anyways it isn't nearly as taxing as, say, Diablo III - which is an even worse mess.

I also think it's hilarious that you say the gameplay is awesome. SCII matches are extremely boring. The only fun I'll ever have watching replays is when I cast low-level matches where people use retarded tactics like gundam rushing and proxy Nexxi. Quite the contrary to SCII's high-level scene, SC:BW had interesting high-level matches that often had a lot of back and forth. There was a lot to talk about in SC:BW. Not so in SCII.

But hey, as long as casuals buy into games without no/low skill ceilings (like SCII), these titles will turn a profit. I still won't view them as successes.




Jan 23 2013, 6:57 pm OlimarandLouie Post #44



I'll give Blizzard the benefit of the doubt one last time.



None.

Jan 24 2013, 12:52 am Roy Post #45

An artist's depiction of an Extended Unit Death

Quote from TF-
Quote from Jack
This is catching on.
I'll give it a go:








Jan 24 2013, 2:35 am Jack Post #46

>be faceless void >mfw I have no face

You're making me feel bad for my puny attempt TT



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 1 2013, 1:25 am Roy Post #47

An artist's depiction of an Extended Unit Death

For those who haven't seen it yet, CarbotAnimations remade the cinematic:


And, of course, the YOLO Viking is still swagging it up.





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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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