One look at the amount of uncompressed, unoptimised, and incomplete bits of the game's engine would tell you that Blizzard is wholly incompetent. I don't understand how people are still blind to this. If any other company had released a game with the amount of problems and the shitty engine/graphics/gameplay/plot that SCII has, that game would have fallen completely flat. Companies like Activision buys shills out the asshole to review their games (why do you think Conan has a 69 metascore? It deserves a 0). The rest of the game's supporters are merely casuals who bought in because of the logo and the flash.
Quality doesn't sell Blizzard's games. Blizzard's logo sells Blizzard's games.
I swear I felt a sting when I saw the 'built very well' part. It's passable from the end user's point, but try to develop for that thing. Hell, after over 2 years Blizzard is still at the level where every single patch breaks maps and mods in completely undocumented ways.
Find Me On Discord (Brood War UMS Community & Staredit Network)
Lol the average gamer doesn't give two shits about the backend. Hell they don't even know about the backend. Uncompressed, unoptimised? Who gives a fuck?
It's all about gameplay. And the gameplay is awesome.
The performance suffers massively if the engine is not compressed or not optimised. You should certainly give a fuck if your modern machine can run most modern games, yet struggles to pull SCII melee matches on medium graphics settings. You know all those tools who say 'don't play SCII if you don't have a good computer'? SCII uses a 2006-7 engine and runs poorly on 2012 machines. That doesn't happen with most other games, because the engines are generally better-compressed than SCII's. For the record, WarCraft III runs like shit on modern technology as well, but because the game's engine is so old anyways it isn't nearly as taxing as, say, Diablo III - which is an even worse mess.
I also think it's hilarious that you say the gameplay is awesome. SCII matches are extremely boring. The only fun I'll ever have watching replays is when I cast low-level matches where people use retarded tactics like gundam rushing and proxy Nexxi. Quite the contrary to SCII's high-level scene, SC:BW had interesting high-level matches that often had a lot of back and forth. There was a lot to talk about in SC:BW. Not so in SCII.
But hey, as long as casuals buy into games without no/low skill ceilings (like SCII), these titles will turn a profit. I still won't view them as successes.
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier