Also, we should compile a calender of all the times az has successfully sent turns, and while we're at it, take an average of how many days inbetween turns.
The average would sit at somewhere around 5 days, by my guess.
Also, we should compile a calender of all the times az has successfully sent turns, and while we're at it, take an average of how many days inbetween turns.
Also, I should compile a calendar of all the massive delays you've caused people in the minigame by constantly promising you just needed "one more day" to submit actions, for multiple days, up to and including a week.
Also, we should compile a calender of all the times az has successfully sent turns, and while we're at it, take an average of how many days inbetween turns.
Also, I should compile a calendar of all the massive delays you've caused people in the minigame by constantly promising you just needed "one more day" to submit actions, for multiple days, up to and including a week.
I thought that was just me, you know, till I offed myself .
Also, Az, I intended for that guess to encompass the duration of the game, minus this turn. I know the delays weren't your fault and I didn't intend to make it seem like they were. Mah bad.
Thanks for the reminder I'll get things in order, and send out backed up turns tomorrow, and the new turn for everyone on Monday. The next two days are actually rather convenient for me.
Thanks for the reminder I'll get things in order, and send out backed up turns tomorrow, and the new turn for everyone on Monday. The next two days are actually rather convenient for me.
Those two days were extremely convenient, until they really weren't. That's not the real issue though.
I do have time to restart, the issue is that I won't possibly be able to continue it come September using the current system in place. That being the case, I can restart now, and then shut the game down in a month.
Instead of that, what I'm doing is investing a massive amount of time into switching my current system over to a new, super efficient system that makes a number of improvements that will save me a lot of time and energy, both in compiling and writing.
My hope is that with enough streamlining and upgrading, that I can restart the game before September and then continue running it nonstop until it completes. The improved system is basically entirely in place, I just need to finish going through all the information up to this point and get it formatted and put into the new system.
I'm currently unable to send or receive PMs, specifically because I've recently opened my sent folder while working on this, but hopefully that will be rectified soon.
I'll update with more information as I make progress on this.
Update: Apparently my ability to send and receive PMs will not be rectified soon after all. This means I will need to backup the contents of 500 TKG PMs onto my computer and then delete them before I will have the functionality to host again.
Post has been edited 1 time(s), last time on Aug 6 2012, 8:01 am by Azrael.
Another member is currently developing a tool which would allow me to continue this despite my time constraints; it will basically make the hosting process much more efficient (and I daresay it will pretty much be as efficient as possible).