Staredit Network > Forums > SC1 Map Showcase > Topic: Cops and Robbers 5
Cops and Robbers 5
Jul 16 2012, 9:20 pm
By: SwordOfJustice7  

Jul 16 2012, 9:20 pm SwordOfJustice7 Post #1



Cops and Robbers



? General
Gametype: Capture and Destroy. (example)
Num. of human players: 6. (example)
Game length: 25-45 minutes. (Depends on skill of players and number of players)
Map Size: 192x192

? Description
Are you sick of cops and robbers 4 gold, with its rigged up-gradable ling and unbalanced pricing for hitman? Do you suffer in the difficulty of cops and robbers SE? Well look no further, I have expanded the version of cops and robbers SE and removed the "unfairness" involved in cops and robbers 4 gold onto my own map, and after editing and implementing many interesting features, I present to you cops and robbers 5, the final version. Beware! This is NOTHING like cops and robbers 4, and requires a completely different play-style for police and criminal players alike.

General information
-New and complex teleport system
-Different jail system
-YOU GET TO KEEP UPGRADES IF YOU DIE.
-Unique early, middle, and late game system.
-New level upgrades for both races
-VERY unique and adaptable late game.

Cops Basic Information
-"Cops can kill me for $" has been replaced with hostile "anticop" units designed to prevent camping
-Has a new win system, where you kill a specific building to win instead.
-A lot more!

Robbers Basic Information
-1000 civ kill count requirement
-Late game requires choosing one of three roles(Civ killer, $ building razer, cop killer), based on a person uses their gas.
-A lot more!
-Playable on single player

Questions/Complains/Suggestions Form:

Before you even consider sending a complains/suggestion form to me, read the following common complains.

POLICE DAMAGE IS TOO MUCH, THEY KILL IN 1 HIT!.

The attack damage of police was purposely made very high to deter people from daring to challenge police, and to force robbers on the run constantly. While damage is HARSH, I did not design the robber race to be able to challenge police at all, I designed it purely to be able to evade and run police. Using such features such as,

-Recall
-You always get speed advantage until police are wraith
-You get a spy to predict where police are coming from
-Maelstorms
-Dark swarms
-Hallucinations
-Lockdowns
-Later units are cloaked, and map is big

RIGGED, WE CAN'T DEFEND CRIMINAL HQ.

YES YOU CAN, MANY PEOPLE DON'T DO IT PROPERLY. KEEP your INVINCIBLE high templars/dark archons/defilers/queen close to base whenever police are about to raze it, and spam spells like no tomorrow. Watch out for EMP! If you can't micro, get corsairs.

RIGGED, EMP IS FREE.

Stay in base, you get infinite energy while inside. Also some units have global infinite energy(except for police base)

WHAT? POLICE, SEE ENTIRE MAP.

The map is too big, it would be impossible for police to predict where you are, and its hard to implement a warning message. but then, even with a warning message, they still find out where you are. You see enough, keep your eye on the mini-map to see how police are coming.

POLICE HAVE CLOAKED UNITS.

Use your spy.

Prices are too expensive

Units too useful, has to be too expensive?

I'm only level 1, POLICE ALREADY HAVE WRAITH

LOL, this is a funny one, this is like saying in gold, "I AM ONLY LEVEL 1 and police already have FBI agent". Chances are, if the game is like that, you probably messed up too much and its better to just quit. Plus, the game is intended for police to level faster than robbers, so don't be overconfident because you "owned" in gold.

WTF? CIV KILLED ME TOO.

PAY ATTENTION. Plus, as you level, you develop immunity to them.

THIS [X] UNIT SUCKS.

They DO NOT suck, there's an unique purpose for each unit. If you use an unit for a purpose that strays from its intended purpose, of course it would suck!

YOU CAN'T WIN ON THIS


3v1 me then.

THE ACTUAL FORM:

Username:
Realm:
Your question/complaint/suggestion:
Have I read the above common complaints?:

Please note that sending a complaint that is obscene will be ignored. Please make an legitimate claim, with some type of arguments, and I will adjust the map accordingly if I can be convinced. I WILL NOT "Fix" THE MAP SIMPLY BECAUSE YOU THINK ITS "RIGGED" AND YOU HAVE NOT BOTHERED TO LEARN ALL THE MAP CONCEPTS.

Attachments:
cops and robbers 5 final.scx
Hits: 4 Size: 127.42kb



None.

Jul 16 2012, 10:29 pm ClansAreForGays Post #2



I sense much anger in this one...

Post has been edited 1 time(s), last time on Jul 16 2012, 10:37 pm by ClansAreForGays.




Jul 25 2012, 11:35 am 3FFA Post #3



Complaints about your posting this o.o
1) Why didn't he just post it? :O
2) Why isn't his email here?!?
3) Why not include all of his Robbers/Cops changes?
4) If anything... this scares people to play this map
5) I've played this map before(with power_of_ghost), but even I got a little scared reading this o.o



None.

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