Staredit Network > Forums > SC1 Map Production > Topic: Cat n Mouse Pylon Games
Cat n Mouse Pylon Games
Apr 24 2012, 8:20 pm
By: Mouse  

Apr 24 2012, 8:20 pm Mouse Post #1



Cat n Mouse Pylon Games
By StupidFred @ USEast
**Special thanks to: Lethoth & SkLoped @ USEast

Up to 7 people can play in up to 6 different mini-maps. A Cat will randomly be selected and the Mice have to scatter around to survive the round. The timer starts at 1:35 and the Cat is released at 1:20 giving the Cat adequate time to be able to kill everyone. Use Pylons to block the Cat, and the Cat will take 2 hits to kill a Pylon. The Pylons are not free, they cost 1 mineral and 3 gas each to keep track as a limit. Each time a Pylon dies, you will gain a mineral back so you can have a max of 12 pylons at one time (This may change to 15, I have not completely decided yet). The goal is to survive the most rounds and kill all of the Mice if you are the Cat.

How To Score (Cat):
+1: Kill A Mouse
+1: All Mice Are Killed

How To Score (Mouse):
+5: You survive a round
+1: You die, but your teamates survive a round

Goal: Get to 25 Points.

Current Updates: Working on a reward ceremony
-------------------------Working on a better design for the 6th arena

EDIT: Would any of you guys like me to post an unprotected version so you can look at it without going into Starcraft?

Screenshots:


Attachments:
Cat n Mouse Pylon Games.scx
Hits: 9 Size: 34.95kb

Post has been edited 3 time(s), last time on Apr 26 2012, 8:24 pm by Mouse.



None.

Oct 1 2012, 4:40 am Leeroy_Jenkins Post #2



Great Map :)



None.

Oct 1 2012, 5:41 am UnholyUrine Post #3



Interesting take on the old formula

Personally, I think a few of the arenas are a bit repetitive... It'd be cool if you can introduce hazards and stuff, but it's SC1, and with the extremely short time, it'd be difficult for a player to come to grips with hazards in such a short time.

Is there fog of war? If the arenas are not lit up, then you can try to play more with high/low terrain ^.^

and Finally, why not throw in Nexus? Each round, only 1 nexus allowed per probe, and it takes 5 hits?

I'll check this out ^^



None.

Jun 15 2013, 2:49 pm FuNkY Post #4



Awesome map, and very fun to play!




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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
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[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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