Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Heroes not gaining XP
[SOLVED] Heroes not gaining XP
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Mar 27 2012, 12:15 am
By: PunWisp  

Mar 27 2012, 12:15 am PunWisp Post #1



Following this guide here

http://www.hiveworkshop.com/forums/data-editor-656/create-hero-attributes-167754/

I was trying to learn how to make a hero, so I made a new map, and was turning zealots into heroes, to throw around ideas for future stuff. Well, after getting through most of this.. The one big issue I am having is that Heroes don't gain xp from killing units.. And I am having a very difficult time figuring out why. I have it set so it requires 10 xp to go from level 1 to 2, and I have 1 attribute (Strength). Which its very difficult to test everything if units don't give xp.. And this guide doesn't go into much of any depth in that regard besides sharing xp. Apparantly its suppose to be all set up and work after creating the veterancy system. But it doesn't...

I am using lings/drones as fodder for testing the leveling system.


EDIT: Found the issue after looking it up more, the trigger with the default melee options disables xp gain, disabling trigger solves the issue.

Post has been edited 1 time(s), last time on Mar 27 2012, 12:32 am by PunWisp.



None.

Mar 27 2012, 12:36 am DevliN Post #2

Woah

If you have the time, I recommend watching all of OneTwo's tutorial videos starting with this one. They're pretty simple explanations of how to create heroes.

That said, it seems like the issue is that units aren't providing any experience points. Go to the Zergling and Drone units, and find the "Combat: Kill Experience:" field. Set that to 1, or whatever value you want. Now try to kill them to gain experience.

If you still aren't getting any experience, it seems like that would be an issue with the veterancy behavior. Are you sure you have the veterancy added to the hero's "Behavior: Behaviors+"? Though I don't think it is necessary, it may also help to set the unit's "Unit: Flags+" to include "Hero."

Hopefully one or both of those helps.

EDIT:
Nevermind. :awesome:



:devlin: Currently Working On: :devlin:
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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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