I can give you an example, actually. I had a Barbarian, and I thought Leap was the coolest thing ever. I got it at level 6 (as early as I could to try it out) and I could barely jump anywhere because the range was too small, but I found out that I could increase the leap range with each level. This was awesome! As I increased the level, I could hop over more obstacles to save time, escape enemies, or get into a better combat position. I ended up leveling it seven or eight times to increase the leap range until I reached level 18, where Leap Attack was now available. I thought, "Sweet! Now I can attack when I land with my awesome Leap!" Except Leap Attack doesn't care what level your Leap is, and Leap Attack's leap range is basically as far as you can click in one direction. So I just invested several skills points in an ability that, as it turns out, I basically acquire in the level 18 version automatically. How was I to know Leap Attack didn't use the distance from your existing Leap level? There was no mention of it in the skills, and Leap is a prerequisite for Leap Attack so it seemed like a logical result. I ended up throwing away that character because of this.
Yep, that was exactly the sort of thing I had in mind.
A friend of mine had a barbarian and he put lots of points into Bash because it was fun in the early game. Of course this character ended up being gimped in the late game, so you're forced to throw it away and start again. By having free-specs, it means you can actually freely choose skills early on that seem like fun or are useful at the time, and then later on you can change to other skills without any penalty or being forced to start your character from scratch. Obviously Diablo 3 doesn't have skill or stat points, but the skill selection itself still stands.
What's the point of playing a game that literally punishes you if you make choices early on that are fun, but later turn out to be real lead weights that drag you down? How on earth are you supposed to know, before you've played the game, which skills / stat points will end up being useful and which not?
no one is allowed to complain about it because they have the choice to not press it? And saying you won't buy a video game because the challenge, fun, and diversity of it is reduced by the inclusion of such a casual-friendly "feature" is comparable to real life bigots preventing human rights? Okay.
Sure, you can complain, if you're fully informed and have a good perspective on what you're actually complaining about. In this case I think you are not fully informed on what you are complaining about, thus making your complaint invalid and the reason why I felt it necessary to cover the reason why the changes were made. On the face of it, these changes are more casual-friendly, but if you actually dig under the surface (as I have done), you'll see that the changes are actually what the most ardent fans of D2 players would have liked, but were forced to work around the limitations of D2 in the manner that they did (being rushed to clvl 80 by friends to try out new builds, slavishly following character strategy guides from clvl 1 because if you made a mistake your character would forever be weaker than it could be) because Diablo 2 was not meticulously designed with a wealth of modern gaming experience and theory behind it, like Diablo 3 has been.
I repeat: no one is preventing you from playing the game the way you want to play it. So why are you so upset that other people can now more easily play the game they wanted to play? Did you get some sense of superiority out of having a level 85 character when other people only had level 50 characters because they weren't as good players as you?
If you look at it another way: it's pretty weird that you're complaining that they've made the game more accessible and less punishing, giving you more time and ability to have fun than if you were shackled with old design ideas from the late 1990's.
See also this:
http://www.youtube.com/watch?feature=player_detailpage&v=fw_upFVDIkQ&list=UUXRgyuUlyeUOr82XRTQ_6EQ#t=47s I skipped ahead to the first time the "do it again, dummy" point is made, but the whole video is worth watching.
Post has been edited 1 time(s), last time on Mar 17 2012, 1:38 am by Lanthanide.
None.